Attributes and Statistics
The capabilities of a character during battle are represented by their attributes, their statistics, and their abilities. Likewise, the abilities a player character can use are determined by the job they occupy and its current rank, their class, their items, their equipment, and whatever flex powers they have taken during character advancement.
A character’s stamina in battle is represented by two scores, their Hit Points and their Mana Points. Throughout these rules, these will be shortened to HP and MP, respectively. When a character is hit with an ability that counts as a physical attack or magical attack, their HP is reduced by the calculated damage number. When a character uses an ability that has an MP cost, their MP is reduced by that amount. Character may never use an ability that costs more than their current MP, and a character’s MP and HP can never go below zero. If a character’s HP is reduced to zero, they’re said to have been downed. A downed character cannot act and cannot be the target of more effects. See Death and Injury for more details.
The core of a character’s capabilities are made up of their attributes, three numbers from 1 to 10 that measure their relative aptitude in a particular domain of action.
- A character’s Body is a measure of how adept they are at pushing their athletic abilities to the limit, from hand-eye coordination to endurance running.
- A character’s Mind is a measure of how quick and able they are at intellectually challenging tasks, from logical debate to solving mathematical puzzles.
- A character’s Spirit is a representation of their strength of personality. This governs their aptitude for social interactions, as well as their ability to empathize with others.
In combat, a character’s strengths and weaknesses are represented by 12 numbers known as their statistics. Each statistic is either tied to a pool that they lose or gain depending on the situation, or a number that determines the probability that different outcomes will occur when they use their abilities in conjunction with the statistics of other characters.
- A character’s Health is their base maximum HP during combat. It is equal to their Body times 5 plus the bonus they receive from their class at tier 1.
- A character’s Initiative determines when they act in combat. The higher their Initiative is, the sooner they act. Their base Initiative is equal to their Mind times 2 plus the bonus they receive from their class at tier 1.
- A character’s Mana is their base maximum MP during combat. It is equal to their Spirit times 5 plus the bonus they receive from their class at tier 1.
- Any physical attacks a character makes deal an amount of damage that is increased by their Physical Attack unless otherwise specified. Their base Physical Attack is equal to the bonus given by their equipped weapon plus the bonus applied by their current job if there is one.
- Any magical attacks a character makes deal an amount of damage that is increased by their Magical Attack unless otherwise specified. Their base Magical Attack is equal to the bonus given by their equipped weapon plus the bonus applied by their current job if there is one.
- Any physical damage a character receives is reduced by their Physical Defense. Their base Physical Defense is equal to the bonus from their equipped armor plus the bonus from their current job if there is one.
- Any magical damage a character receives is reduced by their Magical Defense. Their base Magical Defense is equal to the bonus from their equipped armor plus the bonus from their current job if there is one.
- A character’s Evasion reduces the likelihood that they will be hit by either a physical or magical attack. Their base Evasion is equal to the bonus from their equipped accessories plus the bonus from their current job if there is one.
- A character’s Resistance increases the likelihood that they will resist status-inflicting abilties. Their base Resistance is equal to the bonus from their equipped accessories plus the bonus from their current job if there is one.
- A character’s Physical Accuracy increases their likelihood to hit an enemy with a physical attack. Their base Physical Accuracy is equal to their Mind plus their Body.
- A character’s Magical Accuracy increases their likelihood to hit an enemy with a magical attack. Their base Magical Accuracy is equal to their Spirit plus their Mind.
- A character’s Status Accuracy increases their likelihood to inflict negative statuses on their targets. Their base Status Accuracy is equal to their Body plus their Spirit.