Defenders specialize in drawing and negating the effects of enemy attacks.
While they are Defenders, player characters gain the following bonuses to their statistics:
| Rank | Name | Type | Cost | Description |
|---|---|---|---|---|
| 1 | Taunt | Ranged | 1 AP | Inflict the Taunted status on a single target. A Taunted character can only use single-target magical attacks, physical attacks, and status-inflicting abilities, and only on you. It can also use the Move action to move into range of you if needed. Each character can only be Taunted by a single other character at a time. If the character cannot reach you by any means, they will act as though they are not Taunted. |
| 2 | Guard | Ally | 5 MP, 1 AP | Inflict the Guarded status on a single ally, which remains until the beginning of your next turn. Every time that ally is targeted by a physical attack, magical attack, or status-inflicting ability, you become the target instead. If they are targeted by a Multi- or All-type ability, the ability is simply negated against them. |
| 3 | Shield | Self | 7 MP, 1 AP | Inflict the Shielded status effect on yourself. While you are Shielded, if you are hit by a physical attack the damage dealt to you is automatically reduced to 0 and the Shielded status effect is removed. |
| 4 | Counter | Self | 7 MP, 1 AP | Inflict the Countering status effect on yourself. While you are Countering, the next time you are hit with a physical attack the attacker takes damage as though they were also a target of the same attack and the Countering status is removed. |
| 5 | Multitaunt | Multi | 9 MP, 1 AP | Inflict the Taunted status on every enemy on the battlefield. |
| 6 | Multiguard | Multi | 10 MP, 1 AP | Inflict the Guarded status on all of your allies. |
| 7 | Barrier | Self | 9 MP, 1 AP | Inflict the Barred status effect on yourself. While you are Barred, if you are hit by a magical attack the damage dealt to you is automatically reduced to 0 and the Barred status effect is removed. |
| 8 | Reflect | Self | 12 MP, 1 AP | Inflict the Reflecting status effect on yourself. While you are Reflecting, the next time you are hit with a magical attack the attacker takes damage as though they were also a target of the same attack and the Reflecting status is removed. |
| 9 | Deathless | Passive | N/A | When you are hit with an attack that would otherwise down you while at anything but 1 HP and 0 Shell, you are instead reduced to 1 HP and 0 Shell. |
| 10 | Mirror Shield | Self | 1 Anima, 2 AP | Inflict the Mirrored status effect on your eidolon, which goes away at the beginning of its next turn. While your eidolon is Mirrored, all magical attacks, physical attacks, and status-inflicting abilities are negated and reflected back onto the enemy that used them. |