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Defender

Defenders specialize in drawing and negating the effects of enemy attacks.

While they are Defenders, player characters gain the following bonuses to their statistics:

Abilities by Rank

Rank Name Type Cost Description
1 Taunt Ranged 1 AP Inflict the Taunted status on a single target. A Taunted character can only use single-target magical attacks, physical attacks, and status-inflicting abilities, and only on you. It can also use the Move action to move into range of you if needed. Each character can only be Taunted by a single other character at a time. If the character cannot reach you by any means, they will act as though they are not Taunted.
2 Guard Ally 5 MP, 1 AP Inflict the Guarded status on a single ally, which remains until the beginning of your next turn. Every time that ally is targeted by a physical attack, magical attack, or status-inflicting ability, you become the target instead. If they are targeted by a Multi- or All-type ability, the ability is simply negated against them.
3 Shield Self 7 MP, 1 AP Inflict the Shielded status effect on yourself. While you are Shielded, if you are hit by a physical attack the damage dealt to you is automatically reduced to 0 and the Shielded status effect is removed.
4 Counter Self 7 MP, 1 AP Inflict the Countering status effect on yourself. While you are Countering, the next time you are hit with a physical attack the attacker takes damage as though they were also a target of the same attack and the Countering status is removed.
5 Multitaunt Multi 9 MP, 1 AP Inflict the Taunted status on every enemy on the battlefield.
6 Multiguard Multi 10 MP, 1 AP Inflict the Guarded status on all of your allies.
7 Barrier Self 9 MP, 1 AP Inflict the Barred status effect on yourself. While you are Barred, if you are hit by a magical attack the damage dealt to you is automatically reduced to 0 and the Barred status effect is removed.
8 Reflect Self 12 MP, 1 AP Inflict the Reflecting status effect on yourself. While you are Reflecting, the next time you are hit with a magical attack the attacker takes damage as though they were also a target of the same attack and the Reflecting status is removed.
9 Deathless Passive N/A When you are hit with an attack that would otherwise down you while at anything but 1 HP and 0 Shell, you are instead reduced to 1 HP and 0 Shell.
10 Mirror Shield Self 1 Anima, 2 AP Inflict the Mirrored status effect on your eidolon, which goes away at the beginning of its next turn. While your eidolon is Mirrored, all magical attacks, physical attacks, and status-inflicting abilities are negated and reflected back onto the enemy that used them.