Concept: A golem re-awakened in a dungeon deep within the ground now searches for his previous identity.
Aspiration: To learn who they really are.
Relationships: Protective of Jianna, Trusts Shae, Doubts the Gods
Class: Sage
Elemental Type: Earth (Innate)
| Body | Mind | Spirit |
|---|---|---|
| 4 | 7 | 5 |
| Health | Initiative | Mana | Carrying Capacity | Action Points |
|---|---|---|---|---|
| 25 | 18 | 40 | 30 | 2 |
| Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|
| 3 | 7 | 3 | 2 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 0 | 3 | 11 | 12 | 9 |
| Name | Type | Cost | Description |
|---|---|---|---|
| Grimoire | Passive | N/A | In addition to MP, you also have a number of Spell Slots equal to your current tier. When you use a magical attack or a flex power, you may expend a single Spell Slot instead of paying the MP cost. |
| Counterspell | Reaction | Variable | When an enemy uses a magical attack, you may expend double the MP cost of the attack in order to prevent the enemy from using it. They will still expend the MP and AP cost of using the ability as normal. |
| Cantrip | Passive | N/A | You may use the Magic Missile ability for free regardless of what job you currently occupy. |
| Wizard Duel | Passive | N/A | When you use Counterspell, you may expend Spell Slots to reduce the MP cost of doing so, at a conversion rate of 1 Spell Slot per 5 MP. |
| Ascension | Self | 1 Anima, 2 AP | Your Spell Slots and MP are immediately refilled to full. For the rest of the battle, your magical attacks only cost 5 MP. |
Equipment:
Currency: 100 cr.
Rank: 10
Statistics:
| Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|
| 3 | 14 | 3 | 7 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 0 | 7 | 11 | 12 | 9 |
Abilities:
| Name | Type | Cost | Description |
|---|---|---|---|
| Magic Missile | Ranged | 3 MP, 1 AP | Make a colorless magical attack against a single target. |
| Earth Bolt | Ranged | 5 MP, 1 AP | Make an earth magical attack against a single target. |
| Trained Spellcaster | Passive | N/A | Flex powers that are magical attacks cost 5 MP instead of 10 MP. |
| Magic Chain | Special | 8 MP, 1 AP | Make a ranged, colorless magical attack against a single target. If you break the target’s Shell, you may use this ability again against another target without spending any MP or AP. |
| Magic Burst | Ranged | 7 MP, 1 AP | Make a colorless magical attack against a single target. On a hit, the attack deals 2x damage in addition to other modifiers. |
| Earth Burst | Ranged | 9 MP, 1 AP | Make an earth magical attack against a single target. On a hit, the attack deals 2x damage in addition to other modifiers. |
| Earth Chain | Special | 10 MP, 1 AP | Make an earth ranged magical attack against a single enemy. If you break the target’s Shell, you may use this ability again against another target without spending any MP or AP. |
| Magic Storm | Multi | 13 MP, 1 AP | Make a colorless magical attack against all enemies on the battlefield. |
| Earth Storm | Multi | 15 MP, 1 AP | Make an earth magical attack against all enemies on the battlefield. |
| Empowered Staff | Passive | N/A | Your Earth Bolt ability does not cost any MP. |
Rank: 10
Statistics:
| Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|
| 3 | 7 | 7 | 7 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 0 | 10 | 11 | 12 | 9 |
Abilities:
| Name | Type | Cost | Description |
|---|---|---|---|
| Taunt | Ranged | 1 AP | Inflict the Taunted status on a single target. A Taunted character can only use single-target magical attacks, physical attacks, and status-inflicting abilities, and only on you. It can also use the Move action to move into range of you if needed. Each character can only be Taunted by a single other character at a time. If the character cannot reach you by any means, they will act as though they are not Taunted. |
| Guard | Ally | 5 MP, 1 AP | Inflict the Guarded status on a single ally, which remains until the beginning of your next turn. Every time that ally is targeted by a physical attack, magical attack, or status-inflicting ability, you become the target instead. If they are targeted by a Multi- or All-type ability, the ability is simply negated against them. |
| Shield | Self | 7 MP, 1 AP | Inflict the Shielded status effect on yourself. While you are Shielded, if you are hit by a physical attack the damage dealt to you is automatically reduced to 0 and the Shielded status effect is removed. |
| Counter | Self | 7 MP, 1 AP | Inflict the Countering status effect on yourself. While you are Countering, the next time you are hit with a physical attack the attacker takes damage as though they were also a target of the same attack and the Countering status is removed. |
| Multitaunt | Multi | 9 MP, 1 AP | Inflict the Taunted status on every enemy on the battlefield. |
| Multiguard | Multi | 10 MP, 1 AP | Inflict the Guarded status on all of your allies. |
| Barrier | Self | 9 MP, 1 AP | Inflict the Barred status effect on yourself. While you are Barred, if you are hit by a magical attack the damage dealt to you is automatically reduced to 0 and the Barred status effect is removed. |
| Reflect | Self | 12 MP, 1 AP | Inflict the Reflecting status effect on yourself. While you are Reflecting, the next time you are hit with a magical attack the attacker takes damage as though they were also a target of the same attack and the Reflecting status is removed. |
| Deathless | Passive | N/A | When you are hit with an attack that would otherwise down you while at anything but 1 HP and 0 Shell, you are instead reduced to 1 HP and 0 Shell. |
| Arcane Shield | Passive | N/A | You may use Counterspell to negate enemy physical attacks. Negating an enemy’s basic attack costs 5 MP. |
Rank: 10
Statistics:
| Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|
| 3 | 12 | 7 | 9 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 0 | 3 | 11 | 12 | 9 |
Abilities:
| Name | Type | Cost | Description |
|---|---|---|---|
| Buff | Ally | 5 MP, 1 AP | Move the statistic associated with your archetype a single step up the Bonus Tracker for the selected target. |
| Shell | Ally | 7 MP, 1 AP | Apply an amount of earth Shell equal to your Magical Attack to a single ally. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount. |
| Protect | Ally | 9 MP, 1 AP | Apply the Protected status effect to a single target, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of the earth elemental type. Characters can be Protected from more than one elemental type at the same time. |
| Multibuff | Multi | 10 MP, 1 AP | Move the statistic associated with your archetype a single step up the Bonus Tracker for yourself and all of your allies. |
| Haste | Ally | 12 MP, 1 AP | The target of this ability receives the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round. |
| Multishell | Multi | 14 MP, 1 AP | Apply an amount of Shell equal to your Magical Attack of the earth elemental type to yourself and all of your allies. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount. |
| Power Buff | Ally | 16 MP, 1 AP | Move the statistic associated with your archetype three steps up the Bonus Tracker for the selected target. |
| Multiprotect | Multi | 20 MP, 1 AP | Apply the Protected status effect to yourself and all of your allies, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of the earth elemental type. Characters can be Protected from more than one elemental type at the same time. |
| Multihaste | Multi | 25 MP, 1 AP | You and all of your allies receive the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round. |
| Curse | Passive | N/A | You may use Counterspell to negate enemy buffs and enemy healing abilities such as those that restore HP or MP and those that revive other enemies. |
Name: Johann
Description: A large man with purple skin, white hair, and eyes that glow white with magical power.
Elemental Type: Earth
Archetype: Support
Statistics:
| Health | Physical Attack | Magical Attack | Physical Defense | Magical Defense |
|---|---|---|---|---|
| 70 | 9 | 17 | 13 | 17 |
| Evasion | Resistance | Physical Accuracy | Magical Accuracy | Status Accuracy |
|---|---|---|---|---|
| 10 | 10 | 16 | 16 | 16 |
Abilities:
| Name | Type | Cost | Description |
|---|---|---|---|
| Attack | Melee | 1 AP | The eidolon makes a colorless physical attack against a single target. |
| Full Restore | Self | 1 Anima, 1 AP | The eidolon removes all status effects from itself and immediately restores itself to full HP. |
| Enhance | Ally | 1 AP | Bring the Bonus Tracker of the statistic that the eidolon’s summoner’s class buffs to +7 for a single target. Once the eidolon disappears, all targets of Enhance will be Hasted for three subsequent rounds as though the eidolon has Hasted them on the round it disappeared. |
| Shell | Ally | 2 AP | Put the maximum possible Shell of the earth elemental type on the eidolon or one of its allies. |
| Apocalypse | Multi | 1 Anima, 2 AP | Make a magical attack against all enemies on the battlefield that has the earth elemental type. On a hit, it deals 3x damage in addition to other multipliers. |
| Mirror Shield | Self | 1 Anima, 2 AP | Inflict the Mirrored status effect on your eidolon, which goes away at the beginning of its next turn. While your eidolon is Mirrored, all magical attacks, physical attacks, and status-inflicting abilities are negated and reflected back onto the enemy that used them. |
| Comeback | Multi | 1 Anima, 2 AP | Move yourself and all of your allies to +7 on the Bonus Tracker for the statistic that your archetype buffs and inflict the Hasted status effect on yourself and all of your allies. |