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Designation Emgol

Concept: A golem re-awakened in a dungeon deep within the ground now searches for his previous identity.

Aspiration: To learn who they really are.

Relationships: Protective of Jianna, Trusts Shae, Doubts the Gods

Class: Sage

Elemental Type: Earth (Innate)

Character Info

Class Abilities

Attributes

Body Mind Spirit
4 7 5

Base Statistics

Health Initiative Mana Carrying Capacity Action Points
25 18 40 30 2
Physical Attack Magical Attack Physical Defense Magical Defense
3 7 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 3 11 12 9
Name Type Cost Description
Grimoire Passive N/A In addition to MP, you also have a number of Spell Slots equal to your current tier. When you use a magical attack or a flex power, you may expend a single Spell Slot instead of paying the MP cost.
Counterspell Reaction Variable When an enemy uses a magical attack, you may expend double the MP cost of the attack in order to prevent the enemy from using it. They will still expend the MP and AP cost of using the ability as normal.
Cantrip Passive N/A You may use the Magic Missile ability for free regardless of what job you currently occupy.
Wizard Duel Passive N/A When you use Counterspell, you may expend Spell Slots to reduce the MP cost of doing so, at a conversion rate of 1 Spell Slot per 5 MP.
Ascension Self 1 Anima, 2 AP Your Spell Slots and MP are immediately refilled to full. For the rest of the battle, your magical attacks only cost 5 MP.

Inventory

Equipment:

Currency: 100 cr.

Job Info

Caster

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
3 14 3 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 7 11 12 9

Abilities:

Name Type Cost Description
Magic Missile Ranged 3 MP, 1 AP Make a colorless magical attack against a single target.
Earth Bolt Ranged 5 MP, 1 AP Make an earth magical attack against a single target.
Trained Spellcaster Passive N/A Flex powers that are magical attacks cost 5 MP instead of 10 MP.
Magic Chain Special 8 MP, 1 AP Make a ranged, colorless magical attack against a single target. If you break the target’s Shell, you may use this ability again against another target without spending any MP or AP.
Magic Burst Ranged 7 MP, 1 AP Make a colorless magical attack against a single target. On a hit, the attack deals 2x damage in addition to other modifiers.
Earth Burst Ranged 9 MP, 1 AP Make an earth magical attack against a single target. On a hit, the attack deals 2x damage in addition to other modifiers.
Earth Chain Special 10 MP, 1 AP Make an earth ranged magical attack against a single enemy. If you break the target’s Shell, you may use this ability again against another target without spending any MP or AP.
Magic Storm Multi 13 MP, 1 AP Make a colorless magical attack against all enemies on the battlefield.
Earth Storm Multi 15 MP, 1 AP Make an earth magical attack against all enemies on the battlefield.
Empowered Staff Passive N/A Your Earth Bolt ability does not cost any MP.

Defender

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
3 7 7 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 10 11 12 9

Abilities:

Name Type Cost Description
Taunt Ranged 1 AP Inflict the Taunted status on a single target. A Taunted character can only use single-target magical attacks, physical attacks, and status-inflicting abilities, and only on you. It can also use the Move action to move into range of you if needed. Each character can only be Taunted by a single other character at a time. If the character cannot reach you by any means, they will act as though they are not Taunted.
Guard Ally 5 MP, 1 AP Inflict the Guarded status on a single ally, which remains until the beginning of your next turn. Every time that ally is targeted by a physical attack, magical attack, or status-inflicting ability, you become the target instead. If they are targeted by a Multi- or All-type ability, the ability is simply negated against them.
Shield Self 7 MP, 1 AP Inflict the Shielded status effect on yourself. While you are Shielded, if you are hit by a physical attack the damage dealt to you is automatically reduced to 0 and the Shielded status effect is removed.
Counter Self 7 MP, 1 AP Inflict the Countering status effect on yourself. While you are Countering, the next time you are hit with a physical attack the attacker takes damage as though they were also a target of the same attack and the Countering status is removed.
Multitaunt Multi 9 MP, 1 AP Inflict the Taunted status on every enemy on the battlefield.
Multiguard Multi 10 MP, 1 AP Inflict the Guarded status on all of your allies.
Barrier Self 9 MP, 1 AP Inflict the Barred status effect on yourself. While you are Barred, if you are hit by a magical attack the damage dealt to you is automatically reduced to 0 and the Barred status effect is removed.
Reflect Self 12 MP, 1 AP Inflict the Reflecting status effect on yourself. While you are Reflecting, the next time you are hit with a magical attack the attacker takes damage as though they were also a target of the same attack and the Reflecting status is removed.
Deathless Passive N/A When you are hit with an attack that would otherwise down you while at anything but 1 HP and 0 Shell, you are instead reduced to 1 HP and 0 Shell.
Arcane Shield Passive N/A You may use Counterspell to negate enemy physical attacks. Negating an enemy’s basic attack costs 5 MP.

Support

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
3 12 7 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 3 11 12 9

Abilities:

Name Type Cost Description
Buff Ally 5 MP, 1 AP Move the statistic associated with your archetype a single step up the Bonus Tracker for the selected target.
Shell Ally 7 MP, 1 AP Apply an amount of earth Shell equal to your Magical Attack to a single ally. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount.
Protect Ally 9 MP, 1 AP Apply the Protected status effect to a single target, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of the earth elemental type. Characters can be Protected from more than one elemental type at the same time.
Multibuff Multi 10 MP, 1 AP Move the statistic associated with your archetype a single step up the Bonus Tracker for yourself and all of your allies.
Haste Ally 12 MP, 1 AP The target of this ability receives the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round.
Multishell Multi 14 MP, 1 AP Apply an amount of Shell equal to your Magical Attack of the earth elemental type to yourself and all of your allies. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount.
Power Buff Ally 16 MP, 1 AP Move the statistic associated with your archetype three steps up the Bonus Tracker for the selected target.
Multiprotect Multi 20 MP, 1 AP Apply the Protected status effect to yourself and all of your allies, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of the earth elemental type. Characters can be Protected from more than one elemental type at the same time.
Multihaste Multi 25 MP, 1 AP You and all of your allies receive the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round.
Curse Passive N/A You may use Counterspell to negate enemy buffs and enemy healing abilities such as those that restore HP or MP and those that revive other enemies.

Eidolon

Basic Info

Name: Johann

Description: A large man with purple skin, white hair, and eyes that glow white with magical power.

Elemental Type: Earth

Archetype: Support

Combat Info

Statistics:

Health Physical Attack Magical Attack Physical Defense Magical Defense
70 9 17 13 17
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
10 10 16 16 16

Abilities:

Name Type Cost Description
Attack Melee 1 AP The eidolon makes a colorless physical attack against a single target.
Full Restore Self 1 Anima, 1 AP The eidolon removes all status effects from itself and immediately restores itself to full HP.
Enhance Ally 1 AP Bring the Bonus Tracker of the statistic that the eidolon’s summoner’s class buffs to +7 for a single target. Once the eidolon disappears, all targets of Enhance will be Hasted for three subsequent rounds as though the eidolon has Hasted them on the round it disappeared.
Shell Ally 2 AP Put the maximum possible Shell of the earth elemental type on the eidolon or one of its allies.
Apocalypse Multi 1 Anima, 2 AP Make a magical attack against all enemies on the battlefield that has the earth elemental type. On a hit, it deals 3x damage in addition to other multipliers.
Mirror Shield Self 1 Anima, 2 AP Inflict the Mirrored status effect on your eidolon, which goes away at the beginning of its next turn. While your eidolon is Mirrored, all magical attacks, physical attacks, and status-inflicting abilities are negated and reflected back onto the enemy that used them.
Comeback Multi 1 Anima, 2 AP Move yourself and all of your allies to +7 on the Bonus Tracker for the statistic that your archetype buffs and inflict the Hasted status effect on yourself and all of your allies.

Character Sheet