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Lady Isabella Marvelous, Knight of the 60th Century

Concept: A time-traveling knight from the far future who is working to prevent an apocalypse from coming to pass.

Aspiration: Follow the code of the Time Knights: do not intervene except when necessary, put the mission before all.

Relationships: Protective of her Sister, Devotion to the Time Knights, Rivalry with Azkhan

Archetype: Knight

Elemental Type: Thunder

Character Info

Class Abilities

Attributes

Body Mind Spirit
10 7 7

Base Statistics

Health Initiative Mana Carrying Capacity Action Points
75 20 50 60 3
Physical Attack Magical Attack Physical Defense Magical Defense
7 5 10 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 17 14 17

Abilities

Name Type Cost Description
Focus Self 1 AP Apply the Focused status effect to yourself. While you are Focused, you may only use your basic attack. You gain a flat +2 bonus to the damage you deal when you hit an enemy with a physical or magical attack. Every time you hit an enemy, this bonus increases by 1. When you miss, the Focused status effect goes away.
Cavalry Passive N/A Once per round, you may use the Move action on your turn without spending any AP, including when you are Focused.
Disciplined Focus Passive N/A While you are Focused, you may spend 2 AP to take the Calm action, which removes the Focused status effect from you.
Enrage Passive N/A Once per round, if you miss an attack while Focused, you may choose to reset your bonus damage back to 2 instead of losing the Focused status effect.
Wind Strike Melee 10 MP, 1 AP Using this ability makes a wind physical attack against a single target.
Ice Strike Melee 10 MP, 1 AP Using this ability makes an ice physical attack against a single target.
Flex Buff (Physical Attack) Ally 10 MP, 1 AP Using this ability raises the specified statistic of the target by one level on the Bonus Tracker.
Flex Buff (Magical Attack) Ally 10 MP, 1 AP Using this ability raises the specified statistic of the target by one level on the Bonus Tracker.

Inventory

Equipment:

Currency: 1000 cr.

Job Info

Striker

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
17 5 17 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
9 2 17 14 17

Abilities:

Rank Name Type Cost Description
1 Strike Melee 3 MP, 1 AP Make a colorless physical attack that deals 1.5x damage on a hit in addition to other modifiers.
2 Thunder Attack Melee 3 MP, 1 AP Make a thunder physical attack.
3 Power Attack Melee 5 MP, 1 AP Make a colorless physical attack. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers.
4 Cleave Multi 7 MP, 1 AP Make a colorless, melee physical attack against all enemies in the front row.
5 Leaping Strike Ranged 5 MP, 1 AP Make a colorless physical attack against a single target.
6 Thunder Cleave Multi 10 MP, 1 AP Make a melee thunder physical attack against all enemies in the front row.
7 Whirlwind Multi 12 MP, 1 AP Make a colorless physical attack against all enemies on the battlefield.
8 Thunder Leap Ranged 8 MP, 1 AP Make a thunder physical attack against a single target.
9 Thunder Whirlwind Multi 15 MP, 1 AP Make a thunder physical attack against all enemies on the battlefield.
N/A Melee Passive N/A While you are Focused, you may use physical attacks in addition to your basic attack. Hitting an enemy with a physical attack increases your bonus damage by 1, while missing an enemy with a physical attack removes the Focused status effect.

Caster

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
7 12 10 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 9 17 14 17

Abilities:

Rank Name Type Cost Description
1 Magic Missile Ranged 3 MP, 1 AP Make a colorless magical attack against a single target.
2 Thunder Bolt Ranged 5 MP, 1 AP Make a thunder magical attack against a single target.
3 Trained Spellcaster Passive N/A Flex powers that are magical attacks cost 5 MP instead of 10 MP.
4 Magic Chain Special 8 MP, 1 AP Make a ranged, colorless magical attack against a single target. If you break the target’s Shell, you may use this ability again against another target without spending any MP or AP.
5 Magic Burst Ranged 7 MP, 1 AP Make a colorless magical attack against a single target. On a hit, the attack deals 2x damage in addition to other modifiers.
6 Thunder Burst Ranged 9 MP, 1 AP Make a thunder magical attack against a single target. On a hit, the attack deals 2x damage in addition to other modifiers.
7 Thunder Chain Special 10 MP, 1 AP Make a ranged thunder magical attack against a single enemy. If you break the target’s Shell, you may use this ability again against another target without spending any MP or AP.
8 Magic Storm Multi 13 MP, 1 AP Make a colorless magical attack against all enemies on the battlefield.
9 Thunder Storm Multi 15 MP, 1 AP Make a thunder magical attack against all enemies on the battlefield.
N/A Artillery Passive N/A While you are Focused, you may use magical attacks in addition to your basic attack. Hitting an enemy with a magical attack increases your bonus damage by 1, while missing an enemy with a magical attack removes the Focused status effect.

Healer

Rank: 5

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
14 12 10 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
12 2 17 14 17

Abilities:

Rank Name Type Cost Description
1 Heal Ally 5 MP, 1 AP Restore an amount of HP to a single target equal to your Magical Attack.
2 Cleanse Ally 8 MP, 1 AP Reset the Bonus Tracker for all of a single target’s statistics back to +0.
3 Revive Ally 10 MP, 1 AP Revive a single downed target back to 1 HP.
4 Life Aura Multi 2 AP Heal yourself an all allies for 5 HP.
5 Mend Ally 11 MP, 1 AP Heal a single target for an amount of HP equal to twice your Magical Attack.

Defender

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
7 5 20 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 9 17 14 17

Abilities:

Rank Name Type Cost Description
1 Taunt Ranged 1 AP Inflict the Taunted status on a single target. A Taunted character can only use single-target magical attacks, physical attacks, and status-inflicting abilities, and only on you. It can also use the Move action to move into range of you if needed. Each character can only be Taunted by a single other character at a time. If the character cannot reach you by any means, they will act as though they are not Taunted.
2 Guard Ally 5 MP, 1 AP Inflict the Guarded status on a single ally, which remains until the beginning of your next turn. Every time that ally is targeted by a physical attack, magical attack, or status-inflicting ability, you become the target instead. If they are targeted by a Multi- or All-type ability, the ability is simply negated against them.
3 Shield Self 7 MP, 1 AP Inflict the Shielded status effect on yourself. While you are Shielded, if you are hit by a physical attack the damage dealt to you is automatically reduced to 0 and the Shielded status effect is removed.
4 Counter Self 7 MP, 1 AP Inflict the Countering status effect on yourself. While you are Countering, the next time you are hit with a physical attack the attacker takes damage as though they were also a target of the same attack and the Countering status is removed.
5 Multitaunt Multi 9 MP, 1 AP Inflict the Taunted status on every enemy on the battlefield.
6 Multiguard Multi 10 MP, 1 AP Inflict the Guarded status on all of your allies.
7 Barrier Self 9 MP, 1 AP Inflict the Barred status effect on yourself. While you are Barred, if you are hit by a magical attack the damage dealt to you is automatically reduced to 0 and the Barred status effect is removed.
8 Reflect Self 12 MP, 1 AP Inflict the Reflecting status effect on yourself. While you are Reflecting, the next time you are hit with a magical attack the attacker takes damage as though they were also a target of the same attack and the Reflecting status is removed.
9 Deathless Passive N/A When you are hit with an attack that would otherwise down you while at anything but 1 HP and 0 Shell, you are instead reduced to 1 HP and 0 Shell.
N/A Tower Passive N/A While you are Focused, you may use the Guard, Taunt, Multiguard, and Multitaunt abilities, and you take reduced damage from physical and magical attacks equal to your current damage bonus.

Support

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
7 12 20 9
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 2 17 14 17

Abilities:

Rank Name Type Cost Description
1 Buff (Physical Defense) Ally 5 MP, 1 AP Move the statistic associated with your archetype a single step up the Bonus Tracker for the selected target.
2 Shell (Thunder) Ally 7 MP, 1 AP Apply an amount of Shell equal to your Magical Attack of the type of your base elemental type to a single ally. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount.
3 Protect (Thunder) Ally 9 MP, 1 AP Apply the Protected status effect to a single target, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of your base elemental type. Characters can be Protected from more than one elemental type at the same time.
4 Multibuff (Physical Defense) Multi 10 MP, 1 AP Move the statistic associated with your archetype a single step up the Bonus Tracker for yourself and all of your allies.
5 Haste Ally 12 MP, 1 AP The target of this ability receives the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round.
6 Multishell (Thunder) Multi 14 MP, 1 AP Apply an amount of Shell equal to your Magical Attack of the type of your base elemental type to yourself and all of your allies. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount.
7 Power Buff (Physical Defense) Ally 16 MP, 1 AP Move the statistic associated with your archetype three steps up the Bonus Tracker for the selected target.
8 Multiprotect (Thunder) Multi 20 MP, 1 AP Apply the Protected status effect to yourself and all of your allies, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of your base elemental type. Characters can be Protected from more than one elemental type at the same time.
9 Multihaste Multi 25 MP, 1 AP You and all of your allies receive the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round.

Saboteur

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
14 5 10 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
9 12 17 14 17

Abilities:

Rank Name Type Cost Description
1 Debuff (Physical Attack) Ranged 3 MP, 1 AP Move an enemy down one level on the Bonus Tracker for the statistic that your archetype debuffs.
2 Debilitate (Paralyzed) Ranged 7 MP, 1 AP Use a status-inflicting ability on a single target that inflicts the status effect associated with your elemental type on a hit.
3 Slow Ranged 12 MP, 1 AP The target of this ability receives the Slowed status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round.
4 Multidebuff (Physical Attack) Multi 12 MP, 1 AP Move all of your enemies down one level on the Bonus Tracker for the statistic that your archetype debuffs.
5 Vulnerability (Thunder) Ranged 8 MP, 1 AP Inflict the Vulnerable status on a single target. When a target is Vulnerable, the next time they are hit by an attack of your base elemental type, it affects them as though they had a 2x weakness to that elemental type, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elemental types at a time. If a character has a 2x or greater weakness to the elemental type it is Vulnerable to, the Vulnerable status does nothing.
6 Power Debuff (Physical Attack) Ranged 10 MP, 1 AP Move an enemy down three levels on the Bonus Tracker for the statistic that your archetype debuffs.
7 Multidebilitate (Paralyzed) Multi 18 MP, 1 AP Use a status-inflicting ability on all enemies on the battlefield that inflicts the status effect associated with your elemental type on a hit.
8 Multislow Multi 28 MP, 1 AP All enemies on the battlefield receive the Slowed status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round.
9 Multivulnerability (Thunder) Multi 19 MP, 1 AP Inflict the Vulnerable status on all enemies on the battlefield. When a target is Vulnerable, the next time they are hit by an attack of your base elemental type, it affects them as though they had a 2x weakness to that elemental type, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elemental types at a time. If a character has a 2x or greater weakness to the elemental type it is Vulnerable to, the Vulnerable status does nothing.
N/A Spy Passive N/A While you are Focused, you may use status-inflicting abilities in addition to your basic attack. Hitting an enemy with a status-inflicting ability increases your bonus damage by 1, while missing an enemy with a status-inflicting ability removes the Focused status effect.

Eidolon

Basic Info

Name: Gabriel

Description: A massive angel wearing a belt and carrying a sword that crackle with thunder.

Elemental Type: Thunder

Archetype: Defender

Combat Info

Statistics:

Health Physical Attack Magical Attack Physical Defense Magical Defense
135 20 17 30 24
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
17 24 24 24 24

Abilities:

Name Type Cost Description
Attack Melee 1 AP The eidolon makes a colorless physical attack against a single target.
Full Restore Self 1 Anima, 1 AP The eidolon removes all status effects from itself and immediately restores itself to full HP.
Shield Self 1 AP The eidolon reflects all physical attacks used against them back at the user as though the user were the target of the attack instead of the eidolon until the beginning of their next turn. Multi attacks target all enemies. Attacks that the eidolon has used against itself simply have their damage negated.
Barrier Self 1 AP The eidolon reflects all magical attacks used against them back at the user as though the user were the target of the attack instead of the eidolon until the beginning of their next turn. Multi attacks target all enemies. Attacks that the eidolon has used against itself simply have their damage negated.
Berserk Charge Special 1 Anima, 2 AP Your eidolon applies Focused to itself, and may make as many basic attacks as possible until Focused is removed.
Dragonslayer Melee 1 Anima, 2 AP Makes a colorless physical attack against a single target. If the target’s HP is at maximum, the attack’s damage is multiplied by 4 in addition to other modifiers. Otherwise, it is multiplied by 2.
Apocalypse Multi 1 Anima, 2 AP Make a thunder magical attack against all enemies on the battlefield. On a hit, it deals 3x damage in addition to other multipliers.
Mirror Shield Self 1 Anima, 2 AP Inflict the Mirrored status effect on your eidolon, which goes away at the beginning of its next turn. While your eidolon is Mirrored, all magical attacks, physical attacks, and status-inflicting abilities are negated and reflected back onto the enemy that used them.
Comeback Multi 1 Anima, 2 AP Move yourself and all of your allies to +7 on the Bonus Tracker for the statistic that your archetype buffs and inflict the Hasted status effect on yourself and all of your allies.
Vortex Multi 1 Anima, 2 AP Use a status-inflicting ability on all enemies on the battlefield that inflicts the status associated with your elemental type on a hit, and also inflicts Slowed and moves them down one level on the Bonus Tracker for the statistic your archetype debuffs regardless of whether or not it hits them.

Character Sheet