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Jianna

Concept: An ordinary girl who took on the identity of the famous Shadow Thief, a champion of the people.

Aspiration: Live up to the legacy of the Shadow Thief.

Relationships: Romantic Attraction to Shae, Bewilderment at Emgol, Hatred of Nobles

Class: Thief

Elemental Type: Shadow

Character Info

Class Abilities

Attributes

Body Mind Spirit
5 5 6

Base Statistics

Health Initiative Mana Carrying Capacity Action Points
35 21 35 35 2
Physical Attack Magical Attack Physical Defense Magical Defense
6 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 0 10 11 11
Name Type Cost Description
Steal Melee 1 AP Select an enemy and roll on their item table. If you obtain an item from this roll, you may use it immediately without spending any AP or you may put it in your inventory if you have enough Carrying Capacity. You may only obtain one item per enemy per battle with this ability.
Hide Self 1 AP You apply the Hidden status effect to yourself. While you are Hidden, you cannot be the target of any single-target enemy abilities. At the beginning of your next turn, if you act while Hidden, or if you are the only allied character remaining on the battlefield, the Hidden status effect is removed.
Pickpocket Reaction N/A When an enemy misses you using a physical attack, magical attack, or status-inflicting ability, you may use Steal on them immediately without spending any AP.

Inventory

Equipment:

Currency: 100 cr.

Job Info

Striker

Rank: 9

Statistics

Physical Attack Magical Attack Physical Defense Magical Defense
11 4 8 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 0 10 11 11

Abilities:

Rank Name Type Cost Description
1 Strike Melee 3 MP, 1 AP Make a colorless physical attack that deals 1.5x damage on a hit in addition to other modifiers.
2 Shadow Attack Melee 3 MP, 1 AP Make a physical shadow attack against a single target.
3 Power Attack Melee 5 MP, 1 AP Make a colorless physical attack. On a hit, this attack’s damage is multiplied by 2 in addition to other modifiers.
4 Cleave Multi 7 MP, 1 AP Make a colorless, melee physical attack against all enemies in the front row.
5 Leaping Strike Ranged 5 MP, 1 AP Make a colorless physical attack against a single target.
6 Shadow Cleave Multi 10 MP, 1 AP Make a shadow melee physical attack against all enemies in the front row.
7 Whirlwind Multi 12 MP, 1 AP Make a colorless physical attack against all enemies on the battlefield.
8 Shadow Leap Ranged 8 MP, 1 AP Make a shadow physical attack against a single target.
9 Shadow Whirlwind Multi 15 MP, 1 AP Make a shadow physical attack against all enemies on the battlefield.

Healer

Rank: 7

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
11 10 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 0 10 11 11

Abilities:

Rank Name Type Cost Description
1 Heal Ally 5 MP, 1 AP Restore an amount of HP to a single target equal to your Magical Attack.
2 Cleanse Ally 8 MP, 1 AP Reset the Bonus Tracker for all of a single target’s statistics back to +0.
3 Revive Ally 10 MP, 1 AP Revive a single downed target back to 1 HP.
4 Life Aura Multi 2 AP Heal yourself an all allies for 5 HP.
5 Mend Ally 11 MP, 1 AP Heal a single target for an amount of HP equal to twice your Magical Attack.
6 Cure Ally 12 MP, 1 AP Remove all status effects from a single target.
7 Raise Dead Special 15 MP, 1 AP Revive a single downed target back to half its current maximum HP, rounded down.
N/A Night Shift Passive N/A You may use your Healer abilities while Hidden without removing the status effect from yourself.

Support

Rank: 7

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
6 10 7 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 0 10 11 11

Abilities:

Rank Name Type Cost Description
1 Buff (Physical Attack) Ally 5 MP, 1 AP Move the statistic associated with your archetype a single step up the Bonus Tracker for the selected target.
2 Shell (Shadow) Ally 7 MP, 1 AP Apply an amount of Shell equal to your Magical Attack of the type of your base elemental type to a single ally. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount.
3 Protect (Shadow) Ally 9 MP, 1 AP Apply the Protected status effect to a single target, which goes away at the beginning of your next turn. While a character is Protected, they are immune to receiving damage or status effects of your base elemental type. Characters can be Protected from more than one elemental type at the same time.
4 Multibuff (Physical Attack) Multi 10 MP, 1 AP Move the statistic associated with your archetype a single step up the Bonus Tracker for yourself and all of your allies.
5 Haste Ally 12 MP, 1 AP The target of this ability receives the Hasted status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Hasted, they have +1 AP to use per round.
6 Multishell (Shadow) Multi 14 MP, 1 AP Apply an amount of Shell equal to your Magical Attack of the type of your base elemental type to yourself and all of your allies. If they already have a Shell of a different elemental type, its elemental type changes to the elemental type of this ability and increases by the same amount.
7 Power Buff (Physical Attack) Ally 16 MP, 1 AP Move the statistic associated with your archetype three steps up the Bonus Tracker for the selected target.

Saboteur

Rank: 10

Statistics:

Physical Attack Magical Attack Physical Defense Magical Defense
11 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 5 10 11 11

Abilities:

Rank Name Type Cost Description
1 Debuff (Physical Defense) Ranged 3 MP, 1 AP Move an enemy down one level on the Bonus Tracker for the statistic that your archetype debuffs.
2 Debilitate (Silenced) Ranged 7 MP, 1 AP Use a status-inflicting ability on a single target that inflicts the status effect associated with your elemental type on a hit.
3 Slow Ranged 12 MP, 1 AP The target of this ability receives the Slowed status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round.
4 Multidebuff (Physical Defense) Multi 12 MP, 1 AP Move all of your enemies down one level on the Bonus Tracker for the statistic that your archetype debuffs.
5 Vulnerability (Shadow) Ranged 8 MP, 1 AP Inflict the Vulnerable status on a single target. When a target is Vulnerable, the next time they are hit by an attack of your base elemental type, it affects them as though they had a 2x weakness to that elemental type, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elemental types at a time. If a character has a 2x or greater weakness to the elemental type it is Vulnerable to, the Vulnerable status does nothing.
6 Power Debuff (Physical Defense) Ranged 10 MP, 1 AP Move an enemy down three levels on the Bonus Tracker for the statistic that your archetype debuffs.
7 Multidebilitate (Physical Defense) Multi 18 MP, 1 AP Use a status-inflicting ability on all enemies on the battlefield that inflicts the status effect associated with your elemental type on a hit.
8 Multislow Multi 28 MP, 1 AP All enemies on the battlefield receive the Slowed status effect during the Effect Phase of this round. The effect then lasts for three subsequent rounds. While the target is Slowed, they have -1 AP to use per round.
9 Multivulnerability (Shadow) Multi 19 MP, 1 AP Inflict the Vulnerable status on all enemies on the battlefield. When a target is Vulnerable, the next time they are hit by an attack of your base elemental type, it affects them as though they had a 2x weakness to that elemental type, and the Vulnerable status is removed. Characters can be Vulnerable to multiple elemental types at a time. If a character has a 2x or greater weakness to the elemental type it is Vulnerable to, the Vulnerable status does nothing.
N/A Infection Passive N/A When you use Steal on an enemy and roll a 4 on their item table, you inflict Silenced on them. If they are immune to this status effect, this talent does not apply.

Eidolon

Basic Info

Name: Venom Idol

Description: A mechanical spider that radiates shadow and has glowing green fangs and spines.

Elemental Type: Shadow

Archetype: Striker

Combat Info

Statistics:

Health Physical Attack Magical Attack Physical Defense Magical Defense
80 15 10 16 11
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
16 11 16 16 16

Abilities:

Name Type Cost Description
Attack Melee 1 AP The eidolon makes a colorless physical attack against a single target.
Full Restore Self 1 Anima, 1 AP The eidolon removes all status effects from itself and immediately restores itself to full HP.
Reduce (Physical Defense) Ranged 1 AP Bring the Bonus Tracker of the statistic that their summoner’s archetype debuffs to -7 for a single target and apply Slowed as though the eidolon had used the Slow ability on them.
Sabotage (Silenced) Ranged 1 AP Make a status-inflicting ability roll against a single target. If it succeeds, inflict the status effect associated with their elemental type on the target.
Vortex Multi 1 Anima, 2 AP Use a status-inflicting ability on all enemies on the battlefield that inflicts the status associated with your elemental type on a hit, and also inflicts Slowed and moves them down one level on the Bonus Tracker for the statistic your archetype debuffs regardless of whether or not it hits them.

Character Sheet