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Encounter Creation

In Last Odyssey, a group of enemies that engage the players in combat is known as an encounter. A baseline enemy encounter that is challenging but beatable for a party of four of a given tier consists of three to five Normal enemies, about the same number as there are player characters. Elite tier enemies are worth five times as much XP, but in battle they are equivalent to about three Normal tier enemies. The GM does not have to throw encounters at the players that are precisely of their tier. Most player characters will be equipped to handle enemies of power equal to plus or minus two tiers. Any higher and they will be numerically outmatched, and any lower and the encounter will be trivial.

Every enemy encounter in Last Odyssey is more than just a combat challenge, but is also motivated by the context provided by the narrative. All enemies have a reason for engaging in violence that affects their behavior in combat and once it is over. Depending on their motivation, enemies may flee in order to preserve their lives. In addition, the motivation of a group of enemies also affects how they will treat the players when they are downed. Keep in mind that players are protected by fate except when they face other characters who possess the power of Anima. In the event that the player characters are all downed in combat, what enemies do next depends on their actual motivation for fighting the characters. GMs are free to come up with any motivations they like, but here are some examples: