Tier 1 Enemies
Police
The police are deployed against protestors, activists, criminals, and anyone else that the government perceives as threatening the established order.
In combat, police will swap between rounds where they use their debuffs and rounds where they exert maximum force. During the first round of battle, they will not attack but instead sit there and either inflict statuses, use buffs and debuffs, and generally look menacing.
Cop (Normal 1, Human, Colorless)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Truncheon |
Melee |
1 AP |
The Cop makes a basic physical attack. |
| Crowd Control |
Ranged |
3 MP, 1 AP |
The Cop moves a single target’s Physical Attack down by one step on the Bonus Tracker. |
| Body Armor |
Passive |
N/A |
The first time the Cop is hit by a physical attack, they do not take any damage. |
Item Table
| Result |
Item |
| 1 |
Guard |
| 2 |
Mundane Colorless Physical Damage |
| 3 |
10 cr |
Hover Drone (Normal 1, Construct, Water)
Stastistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 2 |
3 |
5 |
15 |
2 |
4 |
4 |
0 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
0 |
4 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Rubber Bullets |
Melee |
1 AP |
Makes a basic physical attack |
| Tear Gas |
Ranged |
7 MP, 1 AP |
Inflicts the Burned status on a single target with a successful status-inflicting ability. |
| Injection |
Ally |
5 MP, 1 AP |
Restores 4 HP to a single ally. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore Health |
| 2 |
Mundane Inflict Burned |
| 3 |
10 cr |
Spider Drone (Normal 1, Construct, Thunder)
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 17 |
3 |
3 |
10 |
2 |
4 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 0 |
3 |
4 |
0 |
0 |
| Name |
Type |
Cost |
Description |
| Pincers |
Melee |
1 AP |
Makes a basic physical attack |
| Autocannon |
Special |
1 AP |
Makes a colorless, ranged physical attack against a single target. The Spider Drone may only use this ability once per battle. |
| Disarm |
Melee |
1 AP |
Makes a colorless physical attack that, if successful, causes the target to drop their weapon. The target must then spend 1 AP on its turn to pick it back up. |
Item Table
| Result |
Item |
| 1 |
Mundane Buff Evasion |
| 2 |
Mundane Scan |
| 3 |
10 cr |
Lieutenant (Elite 1, Human, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 20 |
5 |
5 |
15 |
2 |
4 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 0 |
3 |
4 |
0 |
0 |
Abilities
| Name |
Type |
Cost |
Description |
| Fists |
Melee |
1 AP |
Makes a basic colorless physical attack. |
| Discipline |
Ally |
1 AP, 5 MP |
Buffs the Resistance of a single ally. |
| Knock Some Sense Into Em |
1 AP |
Ally |
Does 1 damage and restores 5 MP to a single ally. |
| Faithful |
Passive |
N/A |
If there is a Captain on the battlefield and they are hit by an attack that would otherwise down them, the Lieutenant is hit by the attack instead. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore MP |
| 2 |
Mundane Buff Resistance |
| 3 |
50 cr |
Captain (Elite 1, Human, Thunder)
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 19 |
6 |
7 |
10 |
2 |
6 |
0 |
3 |
0 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
3 |
6 |
4 |
4 |
| Name |
Type |
Cost |
Description |
| Cattle Prod |
Melee |
1 AP, 3 MP |
Makes a thunder physical attack against a single target. |
| Ammo |
Passive |
N/A |
The Captain’s Pistol ability requires a resource called Ammo instead of MP. At the beginning of the battle, the captain starts with 0 Ammo. |
| Pistol |
Ranged |
1 AP, 1 Ammo |
The Captain makes a ranged physical attack against a single target. |
| Reload |
Self |
1 AP |
The Captain gains 1 Ammo. |
| Revenge |
Passive |
N/A |
If an opponent misses the Captain with a melee attack, they can make a free use of Baton against them. |
Item Table
| Result |
Item |
| 1 |
Mundane Thunder Damage (Physical) |
| 2 |
Mundane Debuff Physical Accuracy |
| 3 |
50 cr |
Goblins
Goblins are sentient woodland creatures that have their own language and culture. During lean times, they will sometimes resort to raiding human settlements for food and supplies.
In combat, goblins are both bullies and cowards. They will gang up on the weakest party member they can attack, and will retreat to the back row as soon as they lose their shields. They are also wicked cunning, and smart enough to exploit magical and physical vulnerabilities (although they do not know the elements of their enemies off the bat).
Skirmisher (Normal 1, Fairy, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 5 |
5 |
5 |
10 |
2 |
4 |
2 |
1 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
4 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Knife |
Melee |
1 AP |
Makes a basic physical attack. |
| Poison Dart |
Ranged |
1 AP, 7 MP |
Attempts to inflict Poisoned on an enemy. |
| Tactical Retreat |
Passive |
N/A |
If the Skirmisher becomes Shellbroken, it will move to the back row immediately for free. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore MP |
| 2 |
Mundane Inflict Toxin |
| 3 |
10 cr |
Arsonist (Normal 1, Fairy, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
7 |
3 |
15 |
2 |
2 |
4 |
2 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
2 |
2 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Firebomb |
Ranged |
1 AP, 5 MP |
Makes a fire magical attack against a single target. |
| Tinder |
Melee |
1 AP, 4 MP |
Inflicts Burned on a single target with a successful status-inflicting ability roll. |
| Detonate |
All |
2 AP |
Kills the Arsonist and makes a fire magical attack against every enemy on the battlefield. |
Item Table
| Result |
Item |
| 1 |
Mundane Magical Damage (Fire) |
| 2 |
Mundane Inflict Burned |
| 3 |
10 cr |
Prankster (Normal 1, Fairy, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 3 |
7 |
5 |
10 |
2 |
2 |
2 |
1 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Steal |
Melee |
1 AP |
Makes a physical attack roll that, if successful, takes a battle item of the GM’s choice from the party inventory. The Prankster may then use it immediately for free. |
| Practical Joke |
Ranged |
1 AP, 7 MP |
Makes a status-inflicting roll that, on a hit, inflicts the Confused status on an enemy. |
| Sand in the Eyes |
Ranged |
1 AP, 3 MP |
Debuffs the Physical Accuracy of a single enemy. |
| Quick Fingers |
Passive |
N/A |
If an enemy misses the Prankster with a Melee ability, they may immediately use Steal on them without spending any AP. |
Item Table
| Result |
Item |
| 1 |
Mundane Debuff Physical Accuracy |
| 2 |
Mundane Inflict Confusion |
| 3 |
10 cr |
Boar Rider (Elite 1, Fairy, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 22 |
3 |
7 |
10 |
2 |
8 |
0 |
3 |
0 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
3 |
8 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Stab |
Melee |
1 AP |
Makes a physical attack against an enemy. |
| Gore |
Melee |
1 AP, 3 MP |
Makes a colorless physical attack that deals 2x damage on a hit in addition to other multipliers. |
| Charge |
Special |
1 AP, 5 MP |
Makes a physical attack against an enemy in the back row. Can only be done if there are no enemies in the front row. |
| Enrage |
Passive |
N/A |
If the Boar Rider is Taunted, they will also become Berserk, which is the equivalent of the Knight’s Focus ability. |
| Too Stupid to Die |
Passive |
N/A |
If the Boar Rider is reduced to 0 HP, it will not die until the Effect Phase at the end of the round. |
Item Table
| Result |
Item |
| 1 |
Focus |
| 2 |
Mundane Colorless Physical Damage |
| 3 |
50 cr |
Shaman (Elite 1, Fairy, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 4 |
11 |
5 |
30 |
2 |
2 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
2 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Ghost Hand |
Ranged |
1 AP, 3 MP |
Makes a shadow magical attack against one character. |
| Medicine |
Ally |
1 AP, 5 MP |
Heals the target for 7 HP. |
| Ritual Circle |
Multi |
2 AP |
Gives every ally excluding the Shaman the Sacrifice status. Once the Ritual Circle is established, the Shaman can spend an additional AP to make one of its enemies part of it as well. |
| Blood Sacrifice |
Ally |
1 AP |
The Shaman immediately kills an ally that has Sacrifice inflicted on it to restore its MP back to full. |
| Ghost Talk |
Passive |
N/A |
When one of the Shaman’s enemies has the Sacrifice status and dies, the Shaman heals its MP back to full. |
Item Table
| Result |
Item |
| 1 |
Mundane Debuff Evasion |
| 2 |
Mundane Restore MP |
| 3 |
50 cr |