Tier 10 Enemies
Dragons
The reptilian lords of the sky are extraordinarily long-lived, and guard their accumulated wealth jealously from interlopers.
In combat, the lives of Elite dragons are much more valuable than those of the Normal tier dragon enemies, meaning that the latter will gladly sacrifice themselves for the former.
Drakeling (Normal 10, Dragon, Earth)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Slash |
Melee |
1 AP |
Makes a basic physical attack. |
| Thrust |
Melee |
1 AP, 3 MP |
Makes a physical attack that deals colorless physical damage that is multiplied by 1.5 in addition to other modifiers. |
| Strength in Numbers |
Passive |
N/A |
During the Effect Phase, the Drakeling’s Physical Defense and Magical Defense are buffed by a number of steps on the Bonus Tracker equal to the number of other Drakelings still not downed on the battlefield. |
Item Table
| Result |
Item |
| 1 |
Expert Buff Physical Defense/Magical Defense |
| 2 |
Expert Physical Colorless Damage |
| 3 |
1000 cr |
Attendant (Normal 10, Dragon, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 41 |
49 |
20 |
80 |
3 |
6 |
12 |
8 |
6 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 7 |
8 |
6 |
14 |
14 |
Abilities
| Name |
Type |
Cost |
Description |
| Pike |
Melee |
1 AP |
Makes a basic physical attack. |
| Treat Wound |
Ally |
1 AP, 11 MP |
Heals a single ally by an amount of HP equal to twice the Attendant’s Magical Attack. |
| Treat Disease |
Ally |
1 AP, 12 MP |
Removes all statuses from a single target. |
Item Table
| Result |
Item |
| 1 |
Treatment |
| 2 |
Expert Restore HP |
| 3 |
1000 cr |
Scholar (Normal 10, Dragon, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 25 |
50 |
20 |
95 |
3 |
6 |
18 |
5 |
9 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 7 |
5 |
6 |
14 |
14 |
Abilities
| Name |
Type |
Cost |
Description |
| Quarterstaff |
Melee |
1 AP |
Makes a basic physical attack. |
| Gravitational Collapse |
Ranged |
1 AP, 10 MP |
Makes a magical attack that deals magical earth damage on a hit. Every time this attack breaks an enemy’s Shell, the Scholar is able to make another magical attack against another target for free. |
| Read the Bones |
Self |
1 AP, 15 MP |
The next attack the Scholar makes cannot miss. |
Item Table
| Result |
Item |
| 1 |
Counterspell |
| 2 |
Multiscan |
| 3 |
1000 cr |
Warrior (Elite 10, Dragon, Thunder)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 102 |
53 |
37 |
135 |
3 |
24 |
14 |
11 |
7 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
11 |
24 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Bite |
Melee |
1 AP |
Makes a basic physical attack. |
| Thunder Claw |
Melee |
1 AP, 10 MP |
Makes a physical attack against a single target that deals physical thunder damage that is multiplied by 2 in addition to other modifiers. |
| Thunder Breath |
Multi |
1 AP, 15 MP |
Makes a physical attack against all of the Warrior’s enemies that does physical thunder damage on a hit. |
| Basilisk |
Multi |
1 AP, 18 MP |
Uses a status-inflicting ability on all of the Warrior’s enemies that inflicts Petrified on a hit. |
| Dragon Soul |
Passive |
N/A |
The Warrior cannot be downed by any attack that deals a total damage of less than 20. |
Item Table
| Result |
Item |
| 1 |
Expert Inflict Petrify |
| 2 |
Multitaunt |
| 3 |
5000 cr |
Oracle (Elite 10, Dragon, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 52 |
88 |
34 |
165 |
3 |
10 |
26 |
8 |
13 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 9 |
8 |
10 |
18 |
18 |
Abilities
| Name |
Type |
Cost |
Description |
| Lodestone |
Multi |
1 AP, 13 MP |
Makes a magical attack against all of the Oracle’s enemies that deals magical earth damage on a hit. |
| Sinkhole |
Ranged |
1 AP, 9 MP |
Makes a magical attack against a single target that deals magical earth damage on a hit and inflicts the Sinking status, which deals magical earth damage during every subsequent Effect Phase until cured. |
| Turn Back the Clock |
Ally |
1 AP, 20 MP |
Revives a single downed character with full HP, MP, and Shell. |
| Manipulate Fate |
Multi |
1 AP, 30 MP |
Debuffs the Physical, Magical, and Status Accuracy of all of the Oracle’s enemies. |
| Reset Timeline |
Special |
2 AP |
The Oracle uses the Harlequin’s Jubilee ability. |
Item Table
| Result |
Item |
| 1 |
Expert Restore MP (Multi) |
| 2 |
Raise Dead |
| 3 |
5000 cr |
Magi
Academic magic-users are just as unpredictable, cruel, and violent as any monster, with the added bonus that they are nearly as intelligent as normal human beings.
In combat, magi tend to know everything about their opponents, and will play as optimally as they possibly can as a result.
White Mage (Normal 10, Human, Light)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
49 |
22 |
95 |
3 |
6 |
18 |
3 |
9 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 9 |
3 |
6 |
18 |
18 |
Abilities
| Name |
Type |
Cost |
Description |
| Heal Spell |
Multi |
1 AP, 15 MP |
Heals the White Mage and their allies for an amount equal to twice the White Mage’s Magical Attack. |
| Cure Spell |
Multi |
1 AP, 18 MP |
Removes all statuses and debuffs from the White Mage and their allies. |
| Resurrection |
Multi |
1 AP, 30 MP |
Revives all of the White Mage’s downed allies back to full HP but no Shell. |
Item Table
| Result |
Item |
| 1 |
Expert Restore HP |
| 2 |
Expert Restore MP |
| 3 |
1000 cr |
Black Mage (Normal 10, Human, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
49 |
22 |
95 |
3 |
6 |
18 |
3 |
9 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 9 |
3 |
6 |
18 |
18 |
Abilities
| Name |
Type |
Cost |
Description |
| Fire Missile |
Ranged |
1 AP, 9 MP |
Makes a magical attack against a single target that deals magical fire damage on a hit that is multiplied by 2 in addition to other modifiers. |
| Water Missile |
Ranged |
1 AP, 9 MP |
Makes a magical attack against a single target that deals magical water damage on a hit that is multiplied by 2 in addition to other modifiers. |
| Earth Missile |
Ranged |
1 AP, 9 MP |
Makes a magical attack against a single target that deals magical earth damage on a hit that is multiplied by 2 in addition to other modifiers. |
Item Table
| Result |
Item |
| 1 |
Expert Magical Colorless Damage |
| 2 |
Expert Restore MP |
| 3 |
1000 cr |
Homonculus (Normal 10, Human, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 40 |
40 |
22 |
80 |
3 |
12 |
12 |
6 |
6 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 6 |
6 |
12 |
12 |
12 |
Abilities
| Name |
Type |
Cost |
Description |
| Armblade |
Melee |
1 AP |
Makes a basic physical attack. |
| Puppets |
Passive |
N/A |
All of the Homonculi on the battlefield share a common pool of AP equal to the sum of the AP each one has. |
| Uncanny Movement |
Passive |
N/A |
When the Homonculus makes a physical attack, the GM should roll the associated 1d10 twice and choose the result they take. |
Item Table
| Result |
Item |
| 1 |
Treatment |
| 2 |
Expert Restore MP |
| 3 |
1000 cr |
Blue Mage (Elite 10, Human, Water)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 36 |
89 |
38 |
160 |
3 |
10 |
24 |
5 |
12 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 13 |
5 |
10 |
26 |
26 |
Abilities
| Name |
Type |
Cost |
Description |
| Magic Bullet |
Ranged |
1 AP, 3 MP |
Makes a magical attack against a single target that deals magical colorless damage on a hit. |
| Haste Spell |
Multe |
1 AP, 25 MP |
Grants the Hasted status to the Blue Mage and all of their Allies. |
| Toughen |
Ally |
1 AP, 35 MP |
Buffs a single target’s Physical Attack and Physical Defense by three steps on the Bonus Tracker. |
| Empower |
Ally |
1 AP, 35 MP |
Buffs a single target’s Magical Attack and Magical Defense by three steps on the Bonus Tracker. |
| Quicken |
Ally |
1 AP, 35 MP |
Buffs a single target’s Evasion and Resistance by three steps on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Expert Buff Physical Attack |
| 2 |
Expert Buff Magical Attack |
| 3 |
5000 cr |
Red Mage (Elite 10, Human, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 36 |
89 |
37 |
165 |
3 |
10 |
26 |
5 |
13 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 12 |
5 |
10 |
24 |
24 |
Abilities
| Name |
Type |
Cost |
Description |
| Magic Bullet |
Ranged |
1 AP, 3 MP |
Makes a magical attack against a single target that deals magical colorless damage on a hit. |
| Slow Spell |
Multi |
1 AP, 25 MP |
Inflicts the Slowed status on all of the Red Mage’s enemies. |
| Weaken |
Ranged |
1 AP, 35 MP |
Debuffs a single target’s Physical Attack and Physical Defense by three steps on the Bonus Tracker. |
| Disempower |
Ranged |
1 AP, 35 MP |
Debuffs a single target’s Magical Attack and Magical Defense by three steps on the Bonus Tracker. |
| Quicken |
Ranged |
1 AP, 35 MP |
Debuffs a single target’s Evasion and Resistance by three steps on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Expert Debuff Physical Defense |
| 2 |
Expert Debuff Magical Defense |
| 3 |
5000 cr |