Tier 2 Enemies
Forest Dwellers
The deep woods are home to hostile creatures that will defend their territory to the death, although they will also grant boons to travelers they trust.
Forest Dwellers are interested in murdering their opponents with as little fanfare as possible. The exception to this is that they will prioritize survival in combat over a quicker end to things. You will see them choose to use healing abilities even when it isn’t strictly needed, and playing it safe with buffs and debuffs.
Wolf (Normal 2, Animal, Shadow)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Bite |
Melee |
1 AP |
Makes a basic physical attack. |
| Gore |
Melee |
3 MP, 1 AP |
Makes a colorless physical attack that inflicts damage multiplied by 1.5x in addition to other modifiers. |
| Howl |
Self |
3 MP, 1 AP |
Buffs the Physical Attack of the Wolf by one step on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Mundane Buff Physical Attack |
| 2 |
Cure Blinded |
| 3 |
10 cr |
Dryad (Normal 2, Elemental, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 6 |
9 |
6 |
25 |
2 |
4 |
6 |
1 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
1 |
4 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Club |
Melee |
1 AP |
Makes a basic physical attack. |
| Entangle |
Ranged |
1 AP, 7 MP |
Uses a status-inflicting ability that inflicts Petrified on a hit. |
| Photosynthesis |
Passive |
N/A |
If the Dryad receives water damage, they will receive the damage as healed HP. If the Dryad receives Light damage, they will receive the damage as healed MP. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore MP |
| 2 |
Mundane Inflict Petrify |
| 3 |
10 cr |
Naiad (Normal 2, Elemental, Water)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 4 |
11 |
6 |
25 |
2 |
2 |
6 |
1 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Claws |
Melee |
1 AP |
Makes a basic physical attack. |
| Baptize |
Ally |
1 AP, 8 MP |
Removes all buffs and debuffs from a single ally. |
| Restore |
Ally |
1 AP, 5 MP |
Heals a single character for an amount equal to the Naiad’s Magical Attack. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore HP |
| 2 |
Remove Debuffs |
| 3 |
10 cr |
Ent (Elite 2, Elemental, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 25 |
15 |
8 |
35 |
2 |
6 |
6 |
4 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
4 |
6 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Punch |
Melee |
1 AP |
Makes a basic physical attack. |
| Tough Bark |
Self |
1 AP, 7 MP |
Inflicts the Guarded status on the Ent until the beginning of its next turn or until after the next time it is hit with a physical attack. |
| Regenerate |
Self |
1 AP, 11 MP |
Heals the Ent for an amount of HP equal to twice its Magical Attack. |
| Photosynthesis |
Passive |
N/A |
If the Ent receives water damage, they will receive the damage as healed HP. If the Ent receives Light damage, they will receive the damage as healed MP. |
| Forest Fire |
Passive |
N/A |
If the Ent takes fire damage from any source, it will not be able to use Regenerate until after its next turn. |
Item Table
| Result |
Item |
| 1 |
Mundane Wood Magical Damage |
| 2 |
Guard |
| 3 |
50 cr |
Pixie (Elite 2, Fairy, Wind)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 7 |
18 |
10 |
40 |
2 |
4 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
1 |
4 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Airslice |
Ranged |
1 AP, 5 MP |
Makes a wind magical attack against a single target. |
| Taunt |
Ranged |
1 AP |
Works the same way as the Defender’s Taunt. |
| Counterspell |
Reaction |
Variable |
Works the same way as a Sage’s Counterspell. |
| Sparkles |
Self |
2 AP |
Restores 10 MP to the Pixie. |
| Revenge Hex |
Passive |
N/A |
When the Pixie is downed, the character responsible must roll to resist Silenced versus the Pixie’s Status Accuracy. |
Item Table
| Result |
Item |
| 1 |
Cure Silenced |
| 2 |
Mundane Buff Evasion |
| 3 |
50 cr |
Dwarves
Dwarves are the enigmatic dwellers of the deep caves. They are friendly enough folk, but are possessive of their territory and their treasure, and will fight to the death to preserve the former and to acquire more of the latter.
In combat, dwarves are highly coordinated opponents, with each one focusing on their own niche in battle. They should employ smart tactics, and should not show concern for injury except when it threatens their life.
Digger (Normal 2, Human, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
9 |
5 |
20 |
2 |
4 |
4 |
3 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
3 |
4 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Pickaxe |
Melee |
1 AP |
Makes a basic physical attack. |
| Luck Rune |
Ally |
1 AP, 5 MP |
Buffs Resistance. |
| Blessing of Earth |
Ally |
1 AP, 7 MP |
Increases or creates an ally’s earth Shell by an amount equal to the Digger’s Magical Attack. |
Item Table
| Result |
Item |
| 1 |
Mundane Buff Resistance |
| 2 |
Mundane Earth Shell |
| 3 |
10 cr |
Sapper (Normal 2, Construct, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 12 |
13 |
6 |
15 |
2 |
2 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
3 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Fist |
Melee |
1 AP |
Makes a basic physical attack. |
| Tremor |
Ranged |
1 AP, 5 MP |
Makes a magical attack that deals magical earth damage on a hit. |
| Scan |
Ranged |
1 AP, 2 MP |
Is equivalent to the Artificer’s Scan ability. |
Item Table
| Result |
Item |
| 1 |
Mundane Magical Earth Damage |
| 2 |
Scan |
| 3 |
10 cr |
Blacksmith (Normal 2, Human, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 19 |
6 |
6 |
15 |
2 |
6 |
2 |
3 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
3 |
6 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Hammer |
Melee |
1 AP |
Makes a basic physical attack. |
| Heated Strike |
Melee |
1 AP, 3 MP |
Makes a physical attack that deals physical fire damage on a hit. |
| Break Armor |
Ranged |
1 AP, 3 MP |
Debuffs the target’s Physical Defense. |
Item Table
| Result |
Item |
| 1 |
Mundane Physical Fire Damage |
| 2 |
Mundane Debuff Physical Defense |
| 3 |
10 cr |
Assassin (Elite 2, Human, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
14 |
12 |
25 |
2 |
8 |
2 |
2 |
1 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
2 |
8 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Dagger |
Melee |
1 AP |
Makes a basic physical attack. |
| Hip Blade |
Self |
1 AP, 7 MP |
Inflicts the Countering status on the Assassin until the beginning of their next turn. |
| Poison Dagger |
Melee |
1 AP, 7 MP |
Makes a basic physical attack. On a hit, the target also receives the Toxin status unless they are immune. |
| Assassin’s Mark |
Ranged |
1 AP |
Applies the Hunted status to a single enemy. Works the same as the Ranger’s Mark Target ability. |
| Parkour |
Passive |
N/A |
The Assassin has the Ranger’s Forest Walk ability. |
Item Table
| Result |
Item |
| 1 |
Mundane Inflict Toxin |
| 2 |
Mundane Inflict Silenced |
| 3 |
50 cr |
Runecarver (Elite 2, Human, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
22 |
8 |
45 |
2 |
2 |
10 |
2 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
2 |
2 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Hammer |
Melee |
1 AP |
Makes a basic physical attack. |
| Force Rune |
Ranged |
1 AP, 5 MP |
Makes a magical earth attack against a single target. |
| Fault Line |
Ranged |
1 AP, 8 MP |
Makes a single enemy Vulnerable to earth damage the next time they are hit with it. |
| Solidify |
Ally |
1 AP, 9 MP |
Makes the Runecarver or one ally immune to earth damage the next time they are hit by it. |
| Runecaster |
Passive |
N/A |
The Runecarver has runes that let them cast two spells for free. When they do so, the spell cannot miss. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore MP |
| 2 |
Block Magical Damage |
| 3 |
50 cr |