Tier 4 Enemies
Gangsters
The people who run the casinos that act as sieves for the vast wealth trafficked through Neon Station are highly unpredictable, but almost always violent.
In combat, Gangsters will beat on the weakest enemy. They will also never engage in a fair fight unless forced to.
Goon (Normal 4, Dragon, Fire)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Punch |
Melee |
1 AP |
Makes a basic physical attack. |
| Dragon Kick |
Multi |
1 AP, 10 MP |
Makes a physical attack against every enemy in the front row that deals physical fire damage on a hit. |
| Gang Up |
Passive |
N/A |
During the Effect Phase, the Goon’s Physical Attack is buffed by one level on the Bonus Tracker for every one of the Goon’s allies more than enemies the Goon has remaining. |
Item Table
| Result |
Item |
| 1 |
Rare Magical Fire Damage |
| 2 |
Rare Buff Physical Attack |
| 3 |
100 cr |
Dancer (Normal 4, Dragon, Water)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
17 |
12 |
35 |
2 |
6 |
6 |
1 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
1 |
6 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Hairpin |
Melee |
1 AP |
Makes a basic physical attack. |
| Veil |
Ally |
1 AP, 9 MP |
Confers the Protected status on a single ally or on the Dancer. The element that that ally is Protected from is the same as the Dancer’s current elemental type. |
| Copycat |
Special |
1 AP, 10 MP |
Uses one of the abilities that the Dancer’s enemies used after the end of its last turn. |
Item Table
| Result |
Item |
| 1 |
Copycat |
| 2 |
Costume Change |
| 3 |
100 cr |
Kitsune (Normal 4, Demon, Wood)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
22 |
10 |
40 |
2 |
2 |
8 |
2 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
2 |
2 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Sleep |
Ranged |
1 AP, 7 MP |
Attempts to inflict Fatigued on a single enemy. |
| Steal |
Special |
1 AP |
This ability can be used on all characters when the Kitsune is in the front row, and only on the front row when the Kitsune is in the back row. The Kitsune makes a magical attack that, on a hit, takes a single item from the party inventory that the Kitsune can use the Use Item ability to deploy. |
| Mock |
Ranged |
1 AP |
Taunts one of the Kitsune’s enemies. Works the same as the Defender’s Taunt, except that Taunted player characters that cannot target the Kitsune are not able to act. |
Item Table
| Result |
Item |
| 1 |
Taunt |
| 2 |
Rare Inflict Fatigue |
| 3 |
100 cr |
Oni (Elite 4, Demon, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 28 |
32 |
17 |
60 |
2 |
8 |
8 |
4 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
4 |
8 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Claws |
Melee |
1 AP |
Makes a basic physical attack. |
| Fire Wisp |
Ranged |
1 AP, 10 MP |
Makes a magical fire attack against a single enemy. If this attack breaks their Shell, the attack can bounce to another target. |
| Smelling Salts |
Ally |
1 AP, 15 MP |
Revives a single downed character back to half their maximum HP. |
| Bath Salts |
Multi |
1 AP, 10 MP |
Buffs the Magical Attack of the Oni and its allies by one step on the Bonus Tracker. |
| Soul Eater |
Passive |
N/A |
If any of the Oni’s enemies are downed during the Effect Phase, the Oni can drain all of the MP they died with from them. If they are revived, they will come back with an MP of zero. |
Item Table
| Result |
Item |
| 1 |
Rare Magical Fire Damage |
| 2 |
Rare Buff Magical Attack |
| 3 |
500 cr |
Casinoman (Elite 4, Dragon, Fire)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 16 |
29 |
19 |
65 |
2 |
10 |
10 |
1 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 6 |
2 |
10 |
12 |
12 |
Abilities
| Name |
Type |
Cost |
Description |
| Brass Knuckles |
Melee |
1 AP |
Makes a basic physical attack. |
| Distribute Winnings |
Ranged |
1 AP, 5 MP |
Makes a magical attack against a single target on the battlefield that, on a hit, deals base magical colorless damage equal to the current Betting Pool, which is then reset to zero. |
| Color Burst |
Ranged |
1 AP, 8 MP |
Makes a magical attack against a single enemy that, on a hit, deals magical damage of a random element that is multiplied by 2 in addition to other modifiers. |
| Rig Game |
Ranged |
1 AP, 12 MP |
Lowers a random Accuracy of all of the Casinoman’s enemies by one level on the Bonus Tracker. |
| Ante Up |
Passive |
N/A |
During the Effect Phase, all characters must either donate 1 MP or immediately take 1 unblockable damage. Each time a character donates, they add 1 to a counter called the Betting Pool. |
Item Table
| Result |
Item |
| 1 |
Mundane Debuff Physical Accuracy (Multi) |
| 2 |
Rare Magical Damage (Random) |
| 3 |
500 cr |
Frost Dwellers
The inhabitants of the frozen caves inside of the Southern Glacier are a mix of wild animals and something more sinister.
Frost dwellers, if they are attacking, are most likely attempting to defend their territory. They will exert themselves in ways that are meant to scare their enemies to cause a retreat as quickly as possible.
Worg (Normal 4, Animal, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 18 |
12 |
12 |
30 |
2 |
10 |
4 |
2 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
2 |
10 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Claw |
Melee |
1 AP |
Makes a basic physical attack. |
| Ice Fang |
Melee |
1 AP, 3 MP |
Makes a physical attack that deals physical ice damage to a single target on a hit. |
| Chilling Howl |
Multi |
1 AP, 12 MP |
Reduces the Resistance of all of the Worg’s enemies by one level on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Rare Physical Ice Damage |
| 2 |
Mundane Reduce Resistance (Multi) |
| 3 |
100 cr |
Wraith (Normal 4, Undead, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 6 |
19 |
10 |
45 |
2 |
4 |
10 |
1 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
1 |
4 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Bonechill |
Melee |
1 AP |
Attempts to inflict Frostbite on a single target. |
| Ice Spike |
Ranged |
1 AP, 7 MP |
Makes a magical attack that deals magical ice damage on a hit multiplied by 2 in addition to other modifiers. |
| Crystal Veil |
Multi |
1 AP, 14 MP |
Applies an ice Shell of up to 10 on the Wraith and all of its allies. |
| Ice Ghost |
Passive |
N/A |
The Wraith is immune to Frostbitten and ice damage. |
Item Table
| Result |
Item |
| 1 |
Rare Inflict Frostbite |
| 2 |
Rare Ice Shell |
| 3 |
100 cr |
Shrike (Normal 4, Animal, Water)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 23 |
12 |
11 |
30 |
2 |
10 |
4 |
3 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
3 |
10 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
|
| Beak |
Melee |
1 AP |
Makes a basic physical attack. |
|
| Diving Attack |
Ranged |
1 AP, 5 MP |
Special |
Makes a colorless physical attack against a single target. |
| Swift Swim |
Passive |
N/A |
The Shrike can spend 1 of its AP per round to act before all other characters. The other AP has to be used at the proper point in the Initiative Order. |
|
| Air Bladder |
Passive |
N/A |
The Shrike is immune to Frostbitten, ice damage, and water damage. |
|
Item Table
| Result |
Item |
| 1 |
Haste |
| 2 |
Rare Cure Frostbite |
| 3 |
100 cr |
Troll (Elite 4, Demon, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 62 |
13 |
15 |
55 |
2 |
14 |
6 |
7 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 0 |
7 |
14 |
0 |
0 |
Abilities
| Name |
Type |
Cost |
Description |
| Bash |
Melee |
1 AP, 5 MP |
Makes a colorless physical attack that has its damage multiplied by two on a hit in addition to other multipliers. |
| Troll Regeneration |
Self |
1 AP, 15 MP |
Restores the Troll’s HP back to full. |
| Berserk |
Self |
1 AP |
Works the same as the Knight’s Focus ability. |
| Insulating Fat |
Passive |
N/A |
The Troll is immune to Frostbite and ice damage. |
Item Table
| Result |
Item |
| 1 |
Rare Restore HP |
| 2 |
Rare Ice Shell |
| 3 |
500 cr |
Specter (Elite 4, Undead, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 18 |
32 |
15 |
80 |
2 |
8 |
16 |
2 |
8 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
2 |
8 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Reap |
Reaction |
When an enemy drops to 5 HP or below, the Specter is able to make a free physical attack against them immediately. |
|
| Bonechill |
1 AP, 7 MP. Attempts to inflict Frostbite on a single target. |
|
|
| Scythe |
Multi |
1 AP, 10 MP |
Makes a physical attack against all enemies in the front row that can only be made from the front row that deals physical ice damage to all hit targets. |
| Ice Storm |
Multi |
1 AP, 13 MP |
Makes a magical attack against all of the Specter’s enemies that does magical ice damage on a hit. |
| Drain Soul |
Ranged |
1 AP, 5 MP |
Makes a magical attack that, on a hit, damages the target’s MP instead of their HP or shell and restores the amount of damage done to the Spectre’s MP. |
Item Table
| Result |
Item |
| 1 |
Rare MP Damage |
| 2 |
Rare Magical Ice Damage (Multi) |
| 3 |
500 cr |