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Tier 4 Enemies

Gangsters

The people who run the casinos that act as sieves for the vast wealth trafficked through Neon Station are highly unpredictable, but almost always violent.

In combat, Gangsters will beat on the weakest enemy. They will also never engage in a fair fight unless forced to.

Goon (Normal 4, Dragon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
23 12 10 35 2 10 6 3 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 3 10 2 2

Abilities

Name Type Cost Description
Punch Melee 1 AP Makes a basic physical attack.
Dragon Kick Multi 1 AP, 10 MP Makes a physical attack against every enemy in the front row that deals physical fire damage on a hit.
Gang Up Passive N/A During the Effect Phase, the Goon’s Physical Attack is buffed by one level on the Bonus Tracker for every one of the Goon’s allies more than enemies the Goon has remaining.

Item Table

Result Item
1 Rare Magical Fire Damage
2 Rare Buff Physical Attack
3 100 cr

Dancer (Normal 4, Dragon, Water)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 17 12 35 2 6 6 1 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 1 6 10 10

Abilities

Name Type Cost Description
Hairpin Melee 1 AP Makes a basic physical attack.
Veil Ally 1 AP, 9 MP Confers the Protected status on a single ally or on the Dancer. The element that that ally is Protected from is the same as the Dancer’s current elemental type.
Copycat Special 1 AP, 10 MP Uses one of the abilities that the Dancer’s enemies used after the end of its last turn.

Item Table

Result Item
1 Copycat
2 Costume Change
3 100 cr

Kitsune (Normal 4, Demon, Wood)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
8 22 10 40 2 2 8 2 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 2 2 10 10

Abilities

Name Type Cost Description
Sleep Ranged 1 AP, 7 MP Attempts to inflict Fatigued on a single enemy.
Steal Special 1 AP This ability can be used on all characters when the Kitsune is in the front row, and only on the front row when the Kitsune is in the back row. The Kitsune makes a magical attack that, on a hit, takes a single item from the party inventory that the Kitsune can use the Use Item ability to deploy.
Mock Ranged 1 AP Taunts one of the Kitsune’s enemies. Works the same as the Defender’s Taunt, except that Taunted player characters that cannot target the Kitsune are not able to act.

Item Table

Result Item
1 Taunt
2 Rare Inflict Fatigue
3 100 cr

Oni (Elite 4, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
28 32 17 60 2 8 8 4 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 4 8 10 10

Abilities

Name Type Cost Description
Claws Melee 1 AP Makes a basic physical attack.
Fire Wisp Ranged 1 AP, 10 MP Makes a magical fire attack against a single enemy. If this attack breaks their Shell, the attack can bounce to another target.
Smelling Salts Ally 1 AP, 15 MP Revives a single downed character back to half their maximum HP.
Bath Salts Multi 1 AP, 10 MP Buffs the Magical Attack of the Oni and its allies by one step on the Bonus Tracker.
Soul Eater Passive N/A If any of the Oni’s enemies are downed during the Effect Phase, the Oni can drain all of the MP they died with from them. If they are revived, they will come back with an MP of zero.

Item Table

Result Item
1 Rare Magical Fire Damage
2 Rare Buff Magical Attack
3 500 cr

Casinoman (Elite 4, Dragon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
16 29 19 65 2 10 10 1 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 2 10 12 12

Abilities

Name Type Cost Description
Brass Knuckles Melee 1 AP Makes a basic physical attack.
Distribute Winnings Ranged 1 AP, 5 MP Makes a magical attack against a single target on the battlefield that, on a hit, deals base magical colorless damage equal to the current Betting Pool, which is then reset to zero.
Color Burst Ranged 1 AP, 8 MP Makes a magical attack against a single enemy that, on a hit, deals magical damage of a random element that is multiplied by 2 in addition to other modifiers.
Rig Game Ranged 1 AP, 12 MP Lowers a random Accuracy of all of the Casinoman’s enemies by one level on the Bonus Tracker.
Ante Up Passive N/A During the Effect Phase, all characters must either donate 1 MP or immediately take 1 unblockable damage. Each time a character donates, they add 1 to a counter called the Betting Pool.

Item Table

Result Item
1 Mundane Debuff Physical Accuracy (Multi)
2 Rare Magical Damage (Random)
3 500 cr

Frost Dwellers

The inhabitants of the frozen caves inside of the Southern Glacier are a mix of wild animals and something more sinister.

Frost dwellers, if they are attacking, are most likely attempting to defend their territory. They will exert themselves in ways that are meant to scare their enemies to cause a retreat as quickly as possible.

Worg (Normal 4, Animal, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 12 12 30 2 10 4 2 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 10 6 6

Abilities

Name Type Cost Description
Claw Melee 1 AP Makes a basic physical attack.
Ice Fang Melee 1 AP, 3 MP Makes a physical attack that deals physical ice damage to a single target on a hit.
Chilling Howl Multi 1 AP, 12 MP Reduces the Resistance of all of the Worg’s enemies by one level on the Bonus Tracker.

Item Table

Result Item
1 Rare Physical Ice Damage
2 Mundane Reduce Resistance (Multi)
3 100 cr

Wraith (Normal 4, Undead, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
6 19 10 45 2 4 10 1 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 1 4 8 8

Abilities

Name Type Cost Description
Bonechill Melee 1 AP Attempts to inflict Frostbite on a single target.
Ice Spike Ranged 1 AP, 7 MP Makes a magical attack that deals magical ice damage on a hit multiplied by 2 in addition to other modifiers.
Crystal Veil Multi 1 AP, 14 MP Applies an ice Shell of up to 10 on the Wraith and all of its allies.
Ice Ghost Passive N/A The Wraith is immune to Frostbitten and ice damage.

Item Table

Result Item
1 Rare Inflict Frostbite
2 Rare Ice Shell
3 100 cr

Shrike (Normal 4, Animal, Water)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
23 12 11 30 2 10 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
2 3 10 4 4

Abilities

Name Type Cost Description  
Beak Melee 1 AP Makes a basic physical attack.  
Diving Attack Ranged 1 AP, 5 MP Special Makes a colorless physical attack against a single target.
Swift Swim Passive N/A The Shrike can spend 1 of its AP per round to act before all other characters. The other AP has to be used at the proper point in the Initiative Order.  
Air Bladder Passive N/A The Shrike is immune to Frostbitten, ice damage, and water damage.  

Item Table

Result Item
1 Haste
2 Rare Cure Frostbite
3 100 cr

Troll (Elite 4, Demon, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
62 13 15 55 2 14 6 7 3
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 7 14 0 0

Abilities

Name Type Cost Description
Bash Melee 1 AP, 5 MP Makes a colorless physical attack that has its damage multiplied by two on a hit in addition to other multipliers.
Troll Regeneration Self 1 AP, 15 MP Restores the Troll’s HP back to full.
Berserk Self 1 AP Works the same as the Knight’s Focus ability.
Insulating Fat Passive N/A The Troll is immune to Frostbite and ice damage.

Item Table

Result Item
1 Rare Restore HP
2 Rare Ice Shell
3 500 cr

Specter (Elite 4, Undead, Ice)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 32 15 80 2 8 16 2 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 2 8 6 6

Abilities

Name Type Cost Description
Reap Reaction When an enemy drops to 5 HP or below, the Specter is able to make a free physical attack against them immediately.  
Bonechill 1 AP, 7 MP. Attempts to inflict Frostbite on a single target.    
Scythe Multi 1 AP, 10 MP Makes a physical attack against all enemies in the front row that can only be made from the front row that deals physical ice damage to all hit targets.
Ice Storm Multi 1 AP, 13 MP Makes a magical attack against all of the Specter’s enemies that does magical ice damage on a hit.
Drain Soul Ranged 1 AP, 5 MP Makes a magical attack that, on a hit, damages the target’s MP instead of their HP or shell and restores the amount of damage done to the Spectre’s MP.

Item Table

Result Item
1 Rare MP Damage
2 Rare Magical Ice Damage (Multi)
3 500 cr