Tier 5 Enemies
Test Subjects
Deep within the labs of the Technomancers, strange creations grow in vats, waiting to be unleashed on the world.
Test subjects without their masters are very much insane. They will not use any tactics to speak of, but will instead attack at random. GMs should use this madness to create tension during fights, saving most the powerful abilities for moments where the players will be caught off guard.
Slime (Normal 5, Horror, Colorless)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Pseudopod |
Melee |
1 AP |
Makes a basic physical attack. |
| Bolt |
Ranged |
1 AP, 5 MP |
Makes a magical attack against a single target that deals magical damage of the Slime’s current elemental type on a hit. |
| Elemental Absorption |
Passive |
N/A |
The Slime’s elemental type is the elemental type of the last magical attack, physical attack, or status-inflicting ability that hit it. This can include colorless. The change triggers before Divide activates. |
Item Table
| Result |
Item |
| 1 |
Costume Change |
| 2 |
Rare Inflict Petrified |
| 3 |
100 cr |
Ghoul (Normal 5, Human, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 28 |
7 |
15 |
35 |
2 |
18 |
4 |
2 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
2 |
18 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Bite |
Melee |
1 AP |
Makes a basic physical attack. |
| Frenzy |
Self |
1 AP, 12 MP |
Hastes the Ghoul as though it had used the Support’s Haste spell on itself. |
| Corpse Rot |
Passive |
N/A |
If the Ghoul does damage to an enemy’s HP, they will be Slowed as though they were affected by the Slow ability. |
Item Table
| Result |
Item |
| 1 |
Slow |
| 2 |
Rare Restore MP |
| 3 |
100 cr |
Spitter (Normal 5, Horror, Wind)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 18 |
17 |
13 |
45 |
2 |
10 |
8 |
2 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
2 |
10 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Tail |
Melee |
1 AP |
Makes a basic physical attack. |
| Acid Spit |
Ranged |
1 AP, 5 MP |
Makes a magical attack that does magical wood damage and inflicts the Poisoned status on a hit. |
| Amniotic Tank |
Passive |
N/A |
When the Spitter is infected with Poisoned, they do not take damage resulting from it but instead are healed for 2 HP during the Effect Phase of every round. |
Item Table
| Result |
Item |
| 1 |
Rare Inflict Toxin |
| 2 |
Rare Cure Toxin |
| 3 |
100 cr |
Devourer (Elite 5, Horror, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 48 |
32 |
18 |
80 |
2 |
12 |
12 |
6 |
6 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
6 |
12 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Slash |
Melee |
1 AP |
Makes a basic physical attack. |
| Spines |
Ranged |
1 AP, 5 MP |
Makes a colorless physical attack against any enemy on the battlefield. |
| Frenzy |
Multi |
1 AP, 10 MP |
The Devourer makes a colorless physical attack against every enemy on the battlefield except for themselves. |
| Hedgehog |
Self |
1 AP, 7 MP |
Applies the Countering status to the Devourer. This functions the same as the Defender’s Counter. |
| Conduit |
Self |
1 AP, 12 MP |
Applies the Reflecting status to the Devourer. This functions the same as the Defender’s Reflect. |
Item Table
| Result |
Item |
| 1 |
Counter |
| 2 |
Reflect |
| 3 |
500 cr |
Precog (Elite 5, Horror, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 11 |
44 |
21 |
90 |
2 |
6 |
16 |
1 |
8 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 8 |
1 |
6 |
16 |
16 |
Abilities
| Name |
Type |
Cost |
Description |
| Penetrating Stare |
Ranged |
1 AP, 7 MP |
On a hit, inflicts the Paralyzed status on a single target. |
| Enlightenment |
Ally |
1 AP, 18 MP |
Buffs a single target’s Magical Attack by three steps on the Bonus Tracker. |
| Psychic Scream |
Multi |
1 AP, 13 MP |
Makes a magical attack against all enemies on the field that, when it hits, deals colorless magical damage. |
| Dream Eater |
Ranged |
1 AP, 5 MP |
Makes a colorless magical attack against a single opponent. On a hit, restores an amount of MP to the Precog equal to the damage they dealt to their target. |
| Lobotomy |
Ranged |
1 AP, 10 MP |
Debuffs a single target’s Magical Attack by three levels on the Bonus Tracker. |
Item Table
| Result |
Item |
| 1 |
Rare Buff Magical Attack |
| 2 |
Rare Magical Colorless Damage (Multi) |
| 3 |
500 cr |
Royal Militia
The Diamond Queen usually enforces her will on her subjects via psychological means, but more direct intervention is occasionally needed. That’s where her militia come in.
Royal Militia are organized, disciplined, and utterly devoted to their task. They are primarily concerned with survival, as they are skilled at fighting battles of attrition, but only the survival of the whole unit, rather than any one individual. They will gladly sacrifice themselves to ensure the day is won.
Infantry (Normal 5, Human, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 26 |
19 |
12 |
40 |
2 |
8 |
6 |
4 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
4 |
8 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Slash |
Melee |
1 AP |
Makes a basic physical attack. |
| Tactics |
Ally |
1 AP |
The Infantry gives 1 AP to another character on the battlefield that said character can use immediately. The Infantry can do this up to once per turn. |
| Hold the Line |
Passive |
N/A |
The Infantry cannot be moved away from the front line for any reason. |
Item Table
| Result |
Item |
| 1 |
Rare Restore HP |
| 2 |
Buff Physical Defense + Buff Physical Attack |
| 3 |
100 cr |
Gunner (Normal 5, Human, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 12 |
23 |
13 |
45 |
2 |
6 |
8 |
2 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
2 |
6 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Saber |
Melee |
1 AP |
Makes a basic physical attack. |
| Gunpowder |
Ranged |
1 AP, 5 MP |
Makes a magical attack against a single target that deals magical earth damage on a hit. |
| Shrapnel Bomb |
Multi |
1 AP, 15 MP |
Makes a magical attack against all enemies that deals magical earth damage on a hit. |
Item Table
| Result |
Item |
| 1 |
Rare Magical Metal Damage |
| 2 |
Rare Magical Metal Damage (Multi) |
| 3 |
100 cr |
Shieldbearer (Normal 5, Human, Colorless)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 32 |
18 |
11 |
40 |
2 |
8 |
6 |
5 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 2 |
5 |
8 |
4 |
4 |
Abilities
| Name |
Type |
Cost |
Description |
| Hammer |
Melee |
1 AP |
Makes a basic physical attack. |
| Shields Up |
Self |
1 AP, 7 MP |
Makes the Shieldbearer immune to the damage of the next physical attack that hits them. |
| Defensive Formation |
Multi |
1 AP, 10 MP |
Until the beginning of its next turn, if any non-Shieldbearer ally of the Shieldbearer’s is hit by a physical or magical attack, the Shieldbearer will count as being hit by the attack instead. |
Item Table
| Result |
Item |
| 1 |
Rare Buff Magical Defense (Multi) |
| 2 |
Shield |
| 3 |
100 cr |
Paladin (Elite 5, Human, Thunder)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 38 |
37 |
20 |
75 |
2 |
10 |
10 |
5 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
5 |
10 |
10 |
10 |
Abilities
| Name |
Type |
Cost |
Description |
| Swipe |
Melee |
1 AP |
Makes a basic physical attack. |
| Falcon Dive |
Ranged |
1 AP, 8 MP |
Makes a physical attack against a single target that does physical thunder damage on a hit. |
| Cloudsplitter |
Multi |
1 AP, 10 MP |
Makes a melee physical attack against every enemy in the front row that does physical thunder damage on a hit. |
| Challenge |
Ranged |
1 AP |
Applies the Taunted status to a single one of the Paladin’s enemies. |
| Terrifying Combatant |
Passive |
The Paladin cannot be Slowed or Taunted, and will ignore the Guarded status if applied to any allies. |
|
Item Table
| Result |
Item |
| 1 |
Rare Physical Thunder Damage |
| 2 |
Rare Cure Slow |
| 3 |
500 cr |
Wyvern (Elite 5, Human, Thunder)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 32 |
33 |
22 |
75 |
2 |
14 |
10 |
3 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 5 |
3 |
14 |
10 |
10 |
Abilities
| Normal |
Type |
Cost |
Description |
| Bite |
Melee |
1 AP |
Makes a basic physical attack. |
| Evil Stare |
Multi |
1 AP, 18 MP |
Attempts to inflict the Petrified status on every enemy on the battlefield. |
| Thunderstorm |
Multi |
1 AP, 13 MP |
Makes a magical attack against every enemy on the battlefield that deals magical thunder damage on a hit. |
| Windstorm |
Multi |
1 AP, 10 MP |
Makes a physical attack against every enemy on the battlefield that moves them to the back row on a hit. If they are already in the back row or have the Shielded status, this attack does nothing. |
| Tough Skin |
Passive |
N/A |
If the Wyvern is hit with an attack that deals less than 5 total damage after modifiers are applied, it takes 0 damage instead. |
Item Table
| Result |
Item |
| 1 |
Rare Inflict Petrify |
| 2 |
Rare Magical Thunder Damage (Multi) |
| 3 |
500 cr |