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Tier 7 Enemies

Orks

Ork raiding parties are feared by rural folk, and rightfully so. When they strike, they strike not just to steal food but also to remind their victims of their presence by inspiring fear, softening them for the next raid.

In combat, Orks want to strike terror in the hearts of their enemies. They do this through doing their best to do massive amounts of physical damage, and by purposefully ignoring their own health to maintain their image as invulnerable, rage-filled monsters.

Fodder (Normal 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
51 19 14 55 3 12 8 7 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
1 7 12 2 2

Abilities

Name Type Cost Description
Axe Melee 1 AP Makes a basic physical attack.
Two-Handed Chop Melee 1 AP, 5 MP Makes a physical attack that, on a hit, does colorless physical damage that is multiplied by 2 in addition to other modifiers.
Disposable Passive N/A Fodder will always take damage for any non-Fodder enemies on the battlefield. If there are multiple Fodder enemies on the battlefield, the GM may choose which one takes the damage.

Item Table

Result Item
1 Guard
2 Use Power Attack
3 500 cr

Goblin (Normal 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 27 19 55 3 10 8 2 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 2 10 14 14

Abilities

Name Type Cost Description
Sharp Thingy Melee 1 AP Makes a basic physical attack.
Boom Ranged 1 AP, 9 MP Makes a magical attack against a single enemy that, on a hit, deals magical earth damage that is multiplied by 2 in addition to other multipliers.
Tripwire Special 1 AP, 5 MP The next one of the Goblin’s enemies to move will automatically gain the Petrified status unless they are immune to it. Only one Tripwire can be present on the battlefield at a time. If the Goblin is downed, the Tripwire leaves.

Item Table

Result Item
1 Rare Inflict Petrified
2 Use Elemental Burst (Earth)
3 500 cr

Berserker (Normal 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
40 15 19 45 3 18 4 4 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 4 18 6 6

Abilities

Name Type Cost Description
Chop Melee 1 AP Makes a basic physical attack.
Fury Self 1 AP Works the same way as the Knight’s Focus ability when the Knight has the Melee passive ability active.
Cleave Multi 1 AP, 7 MP The Berserker makes a melee physical attack against every character in the front row. On a hit, this attack does colorless physical damage.

Item Table

Result Item
1 Slow
2 Cleave
3 500 cr

Cave Troll (Elite 7, Demon, Earth)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
78 42 24 100 3 14 12 10 6
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 10 14 6 6

Abilities

Name Type Cost Description
Scratch Melee 1 AP Makes a basic physical attack.
Squash Melee 1 AP, 5 MP Makes a physical attack that deals physical colorless damage on a hit that is multiplied by 2 in addition to other multipliers.
Boulder Ranged 1 AP, 10 MP Makes a physical attack against a single target that does physical earth damage if it hits.
Landslide Multi 1 AP, 15 MP Makes a physical attack against every enemy on the battlefield that deals physical earth damage on a hit.
Adaptation Passive N/A When the Cave Troll is hit by a physical attack, their Physical Defense is buffed by one step on the Bonus Tracker and their Magical Defense is debuffed by one step on the Bonus Tracker. When the Cave Troll is hit by a magical attack, the reverse happens.

Item Table

Result Item
1 Rare Buff Physical Defense
2 Rare Physical Earth Damage (Multi)
3 1000 cr

Bleak Lord (Elite 7, Demon, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
65 40 28 95 3 18 10 7 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 7 18 10 10

Abilities

Name Type Cost Description
Whip Melee 1 AP Makes a basic physical attack.
Repression Multi 1 AP, 18 MP Uses a status-inflicting ability on all of the Bleak Lord’s enemies that inflicts Silenced on a hit.
Cleansing Darkness Multi 1 AP, 18 MP Removes all statuses and debuffs from the Bleak Lord and all of their allies.
Compel Ranged 1 AP, 7 MP Uses a status-inflicting ability that, on a hit, allows the Bleak Lord to give one of their AP to the target and force them to use any action they wish.
Master of the Violent and Cruel Passive N/A All of the Bleak Lord’s allies take double damage and do double damage from all sources.

Item Table

Result Item
1 Rare Inflict Silenced (Multi)
2 Orders
3 1000 cr

Devils

The denizens of Hell are many, but they all have one thing in common: their irrepressible thirst for violence.

In combat, devils are clever and efficient. While they are cruel, it is not to the point of impeding their ability to win. They will use tactics on par with the player characters.

Imp (Normal 7, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
11 29 19 60 3 8 10 1 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 1 8 16 16

Abilities

Name Type Cost Description
Nibble Melee 1 AP Makes a basic physical attack.
Cigar Toss Ranged 1 AP, 7 MP Uses a status-inflicting ability that, on a hit, inflicts the Burned status on a single target.
Hat Trick Ranged 1 AP, 10 MP The Imp makes a magical attack against a single opponent that allows them to steal an item from the party inventory. They may then use this item with the Use Item action.

Item Table

Result Item
1 Rare Inflict Burned
2 Taunt
3 500 cr

Succubus (Normal 7, Demon, Light)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
12 33 16 70 3 6 14 2 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 2 6 12 12

Abilities

Name Type Cost Description
Crack Open Ranged 1 AP, 8 MP Makes a magical attack against a single target that deals magical light damage on a hit. In addition, each hit allows the Succubus to cast this spell for free against one additional target.
Charm Ranged 1 AP, 7 MP Uses a status-inflicting ability on a single target that inflicts the Charmed status on a hit. During the Effect Phase, the GM should roll a d10. If the roll is above a 7, any Charmed characters on the battlefield will take an extra action of the GM’s choice.
Soul Eater Special 1 AP The Succubus makes a magical attack against a Charmed character that, on a hit, does magical colorless damage. The Succubus then regains an amount of Shell equal to the amount of damage done to the target.

Item Table

Result Item
1 Hide
2 Rare Restore HP (Multi)
3 500 cr

Cambion (Normal 7, Demon, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
24 31 16 60 3 8 10 4 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 4 8 10 10

Abilities

Name Type Cost Description
Stab Melee 1 AP Makes a basic physical attack.
Fiery Cleave Multi 1 AP, 10 MP Makes a physical attack against every enemy in the front row that does physical fire damage to every character it hits.
Contract Special 1 AP The Cambion selects an enemy for a contract. If they agree, the Cambion will expend 11 MP and the enemy will be healed for 20 HP. If the Cambion is still standing during the Effect Phase of the following round, that same enemy will take 40 damage.

Item Table

Result Item
1 Elemental Cleave (Fire)
2 Rare Fire Magical Damage (Multi)
3 500 cr

Torturer (Elite 7, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
37 58 27 110 3 10 16 5 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
8 5 10 16 16

Abilities

Name Type Cost Description
Sickle Melee 1 AP Makes a basic physical attack.
Test Subject Ranged 1 AP The Torturer inflicts the Test Subject status on a single target. This status can be healed, and only one character can be a Test Subject at a time. The Torturer’s Test Subject receives +1 total damage from all sources.
Wheel of Knives Special 1 AP, 8 MP Roll a 1d10 and consult the Random Element Table. The Test Subject takes physical damage of the resulting elemental type that does base damage as though they had been hit by one of the Torturer’s physical attacks.
Wheel of Pain Special 1 AP, 5 MP Roll a 1d10 and consult the Random Element Table. The Test Subject takes magical damage of the resulting elemental type that does base damage as though they had been hit by one of the Torturer’s magical attacks.
Wheel of Misfortune Special 1 AP, 7 MP The Torturer’s Test subject receives a random extra status that cannot be resisted, not even by immunity. Roll a 1d10 and consult the Torturer’s Elemental Table to see which status they receive. Colorless corresponds to the subject not receiving any damage.

Item Table

Result Item
1 Rare Magical Damage (Random)
2 Rare Physical Damage (Random)
3 1000 cr

Balrog (Elite 7, Demon, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
71 44 24 105 3 14 14 9 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
3 9 14 6 6

Abilities

Name Type Cost Description
Tail Strike Melee 1 AP Makes a basic physical attack.
Fire Breath Multi 1 AP, 13 MP Makes a magical attack against all of the Balrog’s enemies that deals magical fire damage on a hit.
Meteor Ranged 1 AP, 7 MP Makes a magical attack against a single target that deals magical fire damage on a hit that is multiplied by 2 in addition to other modifiers.
Heat Exhaustion Multi 1 AP, 28 MP Inflicts Slowed on all of the Balrog’s enemies.
Being of Fire Passive N/A Any character that hits the Balrog with a physical attack takes 10 base physical fire damage in retaliation.

Item Table

Result Item
1 Rare Restore Mana (Multi)
2 Multislow
3 1000 cr