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Tier 8 Enemies

Angels

The servants of Heaven are just and righteous, but this makes them no less deadly in combat.

Angels will fight fair, but will also fight hard, and to the death. If they are sent after the players, this means they know their tactics and their weaknesses and are prepared to respond accordingly.

Herald (Normal 8, Angel, Light)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
32 38 15 75 3 6 14 6 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
4 6 6 8 8

Abilities

Name Type Cost Description
Strike Melee 1 AP Makes a basic physical attack.
Behold! Multi 1 AP, 18 MP Uses a status-inflicting ability on all of the Herald’s enemies that inflicts the Blinded status on a hit.
The First Seal Passive N/A When the Herald is downed, all of the Herald’s enemies have their Magical Accuracy debuffed by one step on the Bonus Tracker.

Item Table

Result Item
1 Expert Inflict Blinded
2 Expert Restore MP
3 1000 cr

Seeker (Normal 8, Angel, Wind)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
27 33 19 65 3 10 10 4 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 4 10 12 12

Abilities

Name Type Cost Description
Bow Melee 1 AP Makes a basic physical attack.
Arrow of Light Ranged 1 AP, 8 MP Makes a physical attack against a single target that deals physical light damage on a hit.
Inscrutable Form Passive N/A The Seeker does not take double damage from physical or magical attacks depending on whether or not its shell or HP are being damaged. All other multipliers still apply.

Item Table

Result Item
1 Expert Physical Light Damage
2 Multiscan
3 1000 cr

Madonna (Normal 8, Angel, Light)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
18 42 16 80 3 4 16 4 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
6 4 4 12 12

Abilities

Name Type Cost Description
Knit the Body Multi 1 AP, 15 MP Heals the Madonna and all of their allies by an amount equal to their Magical Attack.
Knit the Soul Multi 1 AP, 14 MP Raises the Shell of the Madonna and their allies by an amount equal to their Magical Attack.
The Third Seal Passive N/A When the Madonna is downed, any of their allies that have already been downed are revived and restored to 1 HP.

Item Table

Result Item
1 Expert Light Shell
2 Expert Restore HP
3 1000 cr

Avenger (Elite 8, Angel, Fire)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
67 48 31 115 3 20 14 7 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 7 20 10 10

Abilities

Name Type Cost Description
Greatsword Melee 1 AP Makes a basic physical attack.
Baleful Strike Melee 1 AP, 3 MP Makes a physical attack against a single target that deals physical fire damage on a hit.
Blessed Sword Ally 1 AP, 16 MP Buffs the Physical Attack of either the Avenger or their allies by three levels on the Bonus Tracker.
Condemn Ranged 1 AP Designates one of the Avenger’s enemies as Condemned. When the Avenger or one of their allies uses a physical or magical attack or a status-inflicting ability on a Condemned target, the GM may roll the associated 1d10 twice and choose which result they want.
Final Judgment Special 2 AP When the Avenger uses this ability, the GM selects one of their enemies and rolls a 1d10. If the result is above a 5, the Condemned enemy takes the total amount of damage they have dealt in the battle minus the amount of healing they have received. It is possible that this result could be negative, in which case they are healed instead. If the result is a 5 or below, nothing happens. In either case, however, the Condemned status is removed and cannot be applied to them again for the rest of the battle.

Item Table

Result Item
1 Expert Physical Light Damage
2 Expert Buff Physical Attack
3 5000 cr

Protector (Elite 8, Angel, Light)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
76 54 28 115 3 14 14 10 7
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
5 10 14 10 10

Abilities

Name Type Cost Description
Hammer Melee 1 AP Makes a basic physical attack.
Sworn Protector Multi 1 AP, 10 MP This ability works the same as the Defender’s Multiguard ability.
Light Barrier Self 1 AP, 20 MP The Protector inflicts the Light Barrier status on themselves. The next time a character hits them with a magical or physical attack, the Protector uses a status-inflicting ability for free that causes their attacker to become Blinded on a hit.
Retribution Passive N/A When the Protector takes damage from an attack due to one of their allies being Guarded, the Protector automatically uses Hammer against the attacker.
Righteous Guardian Passive N/A When the Protector is hit by a magical attack, the attacker’s Magical Attack is reduced by one step on the Bonus Tracker.

Item Table

Result Item
1 Multitaunt
2 Expert Inflict Blinded (Multi)
3 5000 cr

Vampires

There are certain undead who are sentient, and feed off of the life energy of the living. These undead conglomerate together, and therefore are often classified as being members of the same species.

The Thrall, Ghoul, and Spawn are dumb servants who will attack mindlessly. However, Elite vampires are quite intelligent, and their minions will also engage in more complex tactics with them around.

Thrall (Normal 8, Human, Colorless)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
56 19 16 65 3 16 10 7 5
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
0 7 16 0 0

Abilities

Name Type Cost Description
Punch Melee 1 AP Makes a basic physical attack.
Cannibalize Special 1 AP If one of the Thrall’s allies has been downed and has not had Cannibalize used on it, the Thrall may use Cannibalize on it to restore all of their HP and MP. After a downed character has had Cannibalize used on it, it cannot be revived by any effects.
Mindless Servant Passive N/A The Thrall is immune to all debuffs.

Item Table

Result Item
1 Expert Debuff Magical Defense
2 Cure
3 1000 cr

Ghoul (Normal 8, Undead, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
30 25 23 50 3 16 4 3 2
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 3 16 14 14

Abilities

Name Type Cost Description
Relentless Attack Melee 1 AP Makes two physical attacks that each deal physical colorless damage on a hit that is multiplied by 0.75 in addition to other modifiers.
Curdle Blood Ranged 1 AP, 10 MP Reduces the Physical Accuracy of a single target by three steps on the Bonus Tracker.
Bloodthirst Reaction N/A When one of the Ghoul’s enemies is downed, the Ghoul can immediately use Relentless Attack on a single enemy within range without spending any AP. If there are no enemies within range, this effect does not apply.

Item Table

Result Item
1 Expert Debuff Physical Attack
2 Expert Inflict Poisoned
3 1000 cr

Spawn (Normal 8, Undead, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
25 30 21 60 3 12 8 3 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
7 3 12 14 14

Abilities

Name Type Cost Description
Dagger Melee 1 AP Makes a basic physical attack.
Immature Fangs Melee 1 AP, 18 MP Makes a basic physical attack that deals physical shadow damage on a hit and also inflicts the Fatigued status effect on the target.
Entrance Special 1 AP, 5 MP Uses a status-inflicting ability that, if it hits, inflicts the Entranced status effect. Entranced characters cannot act.

Item Table

Result Item
1 Expert Inflict Fatigue
2 Entrance (Spawn ability)
3 1000 cr

Elder (Elite 8, Undead, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
48 67 30 120 3 10 16 7 8
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
9 7 10 18 18

Abilities

Name Type Cost Description
Sword Melee 1 AP Makes a basic physical attack.
Mist Form Ally 1 AP, 16 MP Buffs the Evasion of a single character by three steps on the Bonus Tracker.
Drink Blood Melee 1 AP, 12 MP The Elder makes a physical attack on a single target. On a hit, they deal colorless physical damage and regain an amount of HP and MP equal to the damage they dealt.
Utter Darkness Multi 1 AP, 13 MP Makes a magical attack against all of the Elder’s enemies that deals magical shadow damage on a hit.
True Vampire Passive N/A The Elder is immune to all magical damage that it is not weak to due to its elemental type.

Item Table

Result Item
1 Expert Buff Evasion
2 Expert Inflict Slow
3 5000 cr

Wight (Elite 8, Horror, Shadow)

Statistics

HP Shell Initiative Mana Action Points Physical Attack Magical Attack Physical Defense Magical Defense
63 52 34 100 3 18 8 7 4
Evasion Resistance Physical Accuracy Magical Accuracy Status Accuracy
9 7 18 18 18

Abilities

Name Type Cost Description
Savage Melee 1 AP The Wight makes two basic physical attacks in a row.
Frenzied Passive N/A Each time the Wight takes damage, its Physical Attack is buffed by one step on the Bonus Tracker.
Drink Blood Melee 1 AP, 12 MP The Wight makes a physical attack on a single target. On a hit, they deal colorless physical damage and regain an amount of HP and MP equal to the damage they dealt.
Entrance Special 1 AP, 5 MP Uses a status-inflicting ability that, if it hits, inflicts the Entranced status effect. Entranced characters cannot act.
It Keeps Coming Back Passive N/A When the Wight is downed, the GM should roll a 1d10. If the roll is a 3 or below, the Wight will be revived at full HP and Shell during the Effect Phase of the same round in which it was downed.

Item Table

Result Item
1 Revive
2 Expert Restore HP (Multi)
3 5000 cr