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Polar

The farthest reaches of the poles and glaciers and cold regions during the winter resemble the Polar climate. It is also useful for representing the peak of a tall mountain range.

Example Natural Hazards: fragile ice, a slippery slope, a deep snowbank.

Weather Table

Result Weather
1-3 Bright
4-7 Snowy
8-10 Snowstorm

Due to the cold, player characters in Polar regions should always be wearing a Coldproof Cloak or piece of equipment. Players whose characters are not should roll a 1d4 during each camping phase regardless of the weather. Each character whose player rolls a 4 will develop the Frostbitten status. While traveling through a Polar region, the navigation difficulty of a path is 5 greater than it otherwise would be according to the Nodes and Paths section due to the effects of snow blindness, ice, snow, and the shifting of the ground.