The farthest reaches of the poles and glaciers and cold regions during the winter resemble the Polar climate. It is also useful for representing the peak of a tall mountain range.
Example Natural Hazards: fragile ice, a slippery slope, a deep snowbank.
Weather Table
| Result | Weather |
|---|---|
| 1-3 | Bright |
| 4-7 | Snowy |
| 8-10 | Snowstorm |
Due to the cold, player characters in Polar regions should always be wearing a Coldproof Cloak or piece of equipment. Players whose characters are not should roll a 1d4 during each camping phase regardless of the weather. Each character whose player rolls a 4 will develop the Frostbitten status. While traveling through a Polar region, the navigation difficulty of a path is 5 greater than it otherwise would be according to the Nodes and Paths section due to the effects of snow blindness, ice, snow, and the shifting of the ground.