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Abilities Outside of Combat

Player characters, being endowed with the power of Mana, can use their abilities to defeat enemies in combat. These same abilities will sometimes have utility outside of combat as well. When necessary, adhere to the following rules when making rulings about how they function:

Many archetype and job abilities are primarily useful as tools of violence. If a player character attacks a combat-capable NPC with an offensive ability that does damage or inflicts a status, this will initiate combat. If they catch an enemy by surprise, the party will get First Strike against the enemy. Keep in mind that not every NPC has the power of Mana or any sort of combat training. Those who do not are generally not able to defend themselves against more than a single attack, and will either die or surrender immediately. GMs should keep in mind that players abusing their power will have consequences later down the line. Even if alienating a village does not lead to dangerous or even lethal blowback, the player characters gaining a reputation for being violent thugs plays directly into the hands of Antagonists, particularly Villains, and should net their Antagonists Anima when appropriate, as well as giving them additional chances to recruit the survivors and turn them into pawns.

Some archetype abilities have contextual usefulness out of combat, particularly those that are not directly damaging. While the GM is encouraged to make rulings beyond the scope of what is outlined here, here are some canonical ways that character abilities can be put to use outside of combat:

Job abilities that produce elemental effects are especially useful outside of combat. The discrete effects that an ability produces depends on its elemental type and how powerful it is in combat. In general, abilities that do more damage will hit harder than abilities that do less. The Elemental Bolt ability will leave a mark on a door, while the Elemental Burst ability will blow it all the way down. Just like with archetype abilities, GMs are encouraged to make rulings outside of the scope of the canon ruleset, but here are some ways that elements can be used during free play: