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Lore

While traveling the world, players will learn things that are either secret or are forms of specialized knowledge. This can include facts about the Antagonists, facts about the history of the world, facts about its culture and people, and specialized academic or scientific knowledge. In Last Odyssey, information of this type is referred to as Lore. When players learn a piece of Lore for the first time, they will be granted 1 XP for each small piece of Lore that they learn about something, with the total amount of Lore available on a certain topic depending on how important it is to the campaign. Generally speaking, Lore about an adventure-level topic will grant up to 5 XP, a regional topic will grant up to 10, and a campaign-defining topic may grant a total 20 XP or more. Players are also able to learn more than one Lore statement at a time, but each individual piece is worth 1 XP. By the end of a Lore-heavy campaign, the players will have an extensive Lore bible that they can refer back to when needed. Player characters cannot earn XP for learning the same piece of Lore more than once.

Players can use relevant Lore that they have learned to solve puzzles, bypass Skill Challenges, or succeed on investigation rolls. This does not require the expenditure of Anima, the use of XP, or any additional dice rolls. If the players and the GM agree that an item of Lore will help them succeed on a task, it simply does. This aspect of Lore makes it useful for simulating certain forms of player character knowledge that are otherwise outside of the mechanical scope of Last Odyssey. Here are some examples: