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Campaigns

Last Odyssey is a game designed to facilitate long-form storytelling. Each session of the game is a 2-6 hour long period in which the players and GM tell a single story involving their characters from beginning, to middle, to end. You can think of a session like an episode of television. Sessions will often spotlight particular events, such as a siege, a battle, or an important part of a character’s story arc. An adventure in Last Odyssey will also have a defined beginning, middle, and end, and functions much like a season of television. In Last Odyssey, the campaign is both the story that drives every other part of the narrative, and also a ladder of progression. As characters progress through the campaign, they will also progress through each character tier, growing more powerful and gaining better equipment. While a campaign can be as long or short as the group desires, the ideal Last Odyssey campaign takes players all the way from tier 1 to tier 10.

The Framework

For a campaign to function, there should be an overarching narrative framework that guides the plot forward. This could be as simple as defeating a single Villain or Monster or as complex as uncovering a world-spanning conspiracy. The GM does not have to have a framework in mind when starting the campaign, but one will often develop organically in a complex enough world. Here are a few suggestions for frameworks that work well with Last Odyssey’s ruleset: