Tier 3 Enemies
Living Dead
When necromancers or bioengineers create constructs out of dead bodies, these are the creatures that result.
In combat, the living dead are stupid, aggressive, and totally unconcerned with death. Insofar as they display cunning, it should purely be to create a sense of dramatic tension and to display animus towards the player characters.
Zombie (Normal 3, Undead, Shadow)
Statistics
Abilities
| Name |
Type |
Cost |
Description |
| Smack |
Melee |
1 AP |
Makes a basic physical attack. |
| Bite |
Melee |
1 AP, 5 MP |
Makes a basic physical attack. On a hit, also inflicts Necrotized. Necrotized enemies will take damage instead of being healed if they become the target of any abilities that heal HP. |
| Undeath |
Passive |
N/A |
The first time the Zombie would be downed in a battle, it is reduced to 1 HP instead. Any further damage it takes will cause it to become downed. |
Item Table
| Result |
Item |
| 1 |
Mundane Physical Shadow Damage |
| 2 |
Mundane Inflict Toxin |
| 3 |
10 cr |
Skeleton (Normal 3, Undead, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 15 |
15 |
8 |
25 |
2 |
4 |
4 |
3 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
3 |
4 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Slash |
Melee |
1 AP |
Makes a basic physical attack. |
| Arrow |
Ranged |
1 AP, 5 MP |
Makes a colorless physical attack against a single target. |
| Undeath |
Passive |
N/A |
The first time the Skeleton would be downed in a battle, it is reduced to 1 HP instead. Any further damage it takes will cause it to become downed. |
Item Table
| Result |
Item |
| 1 |
Mundane Inflict Paralyze |
| 2 |
Mundane Physical Colorless Damage |
| 3 |
10 cr |
Ghost (Normal 3, Undead, Ice)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 6 |
14 |
8 |
35 |
2 |
4 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
4 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Drain Mana |
Melee |
1 AP |
Makes a basic physical attack that damages MP instead of HP and heals the Ghost’s MP by half the damage it deals on a hit. |
| Bonechill |
Ranged |
1 AP, 5 MP |
Makes a magical attack that does magical ice damage on a hit. |
| Cold Fingers |
Ranged |
1 AP, 7 MP |
On a hit, inflicts Frostbitten on a single target. |
| Nostalgia |
Ranged |
1 AP, 12 MP |
Uses a status-inflicting ability that inflicts Slowed on a single target. |
| Immaterial |
Passive |
N/A |
During the Effect Phase, the Ghost will become Immaterial, which is the equivalent of Hidden. At the beginning of their turn, this effect disappears. |
Item Table
| Result |
Item |
| 1 |
Mundane Restore MP |
| 2 |
Mundane Inflict Frostbitten |
| 3 |
10 cr |
Statue (Elite 3, Undead, Earth)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 47 |
13 |
12 |
40 |
2 |
10 |
4 |
6 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 1 |
6 |
10 |
2 |
2 |
Abilities
| Name |
Type |
Cost |
Description |
| Slash |
Melee |
1 AP |
Makes a basic physical attack. |
| Hedgetrimmer |
Multi |
1 AP, 7 MP |
Makes a basic physical attack against every enemy in the front row. May only be used from the front row. |
| Shield |
Self |
1 AP, 7 MP |
The next time the Statue is hit by a physical attack, the damage is negated. |
| Frontline |
Self |
1 AP, 10 MP |
Inflicts the Guarded status on all of the Statue’s allies until the beginning of its next turn. |
| Living Construct |
Passive |
N/A |
The Statue is immune to all negative statuses. |
Item Table
| Result |
Items |
| 1 |
Mundane Physical Colorless Damage (Row) |
| 2 |
Shield |
| 3 |
50 cr |
Zombie Hulk (Elite 3, Undead, Shadow)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 51 |
9 |
12 |
40 |
2 |
12 |
4 |
6 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 0 |
6 |
12 |
0 |
0 |
Abilities
| Name |
Type |
Cost |
Description |
| Punch |
Melee |
1 AP |
Makes a basic physical attack. |
| Stomp |
Melee |
1 AP, 5 MP |
Makes a physical attack that, on a hit, deals physical colorless damage that is multiplied by 2 in addition to other modifiers. |
| Regenerate |
Passive |
N/A |
During the Effect Phase, the Zombie Hulk regains 5 HP. |
| Undeath |
Passive |
N/A |
The first time the Zombie Hulk would be downed in a battle, it is reduced to 1 HP instead. Any further damage it takes will cause it to become downed. |
| Miasma |
Passive |
N/A |
During the Effect Phase of each round, the Zombie Hulk makes a status-inflicting ability roll with no AP or MP cost to inflict Poisoned on every non-Undead character on the battlefield. |
Item Table
| Result |
Item |
| 1 |
Mundane Inflict Poisoned (Multi) |
| 2 |
Mundane Restore HP |
| 3 |
50 cr |
Void Elves
Tall, enigmatic beings who descended one day from the heavens and now lay claim to the entire Earth.
Void elves are powerful combatants, but are also quite arrogant. As a result, they will fight with intelligence, but will often disregard their enemies’ defenses or buffs, assuming that their raw power is enough to prevail. They will, of course, still debuff their enemies when they want to prove a point.
Telepath (Normal 3, Angel, Wind)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
17 |
8 |
30 |
2 |
2 |
6 |
2 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
2 |
2 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Read Mind |
Ranged |
1 AP, 2 MP |
Works the same as the Artificer’s Scan ability. |
| Mindspike |
Ranged |
1 AP, 5 MP |
Makes a magical light attack against a single enemy. |
| Corrupt Mind |
Ranged |
1 AP, 10 MP |
Debuffs an enemy’s Magical Attack by 3 steps on the Bonus Tracker. |
| Mindwipe |
Ally |
1 AP, 8 MP |
Removes all buffs and debuffs from a single character. |
Item Table
| Result |
Item |
| 1 |
Mundane Magical Light Damage |
| 2 |
Mundane Debuff Magical Attack |
| 3 |
10 cr |
Empath (Normal 3, Angel, Wind)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 4 |
16 |
8 |
35 |
2 |
2 |
8 |
1 |
4 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 4 |
1 |
2 |
8 |
8 |
Abilities
| Name |
Type |
Cost |
Description |
| Heal Body |
Ally |
1 AP, 11 MP |
Heals a single target by twice the Empath’s Magical Attack. |
| Mindshield |
Self |
1 AP, 7 MP |
Negates the damage of the next magical attack that hits the Empath. |
| Clean Slate |
Ally |
1 AP, 11 MP |
Removes all statuses from a single target. |
| Premonition |
Multi |
1 AP, 10 MP |
Buffs the Evasion of the Empath and all of its allies by one step on the Bonus Tracker. |
| Pain Resonance |
Passive |
N/A |
The Empath starts battle with the Resonant status. While an Empath is Resonant, whenever the Empath receives damage, every other character on the field must resist a status-inflicting roll against the Empath or receive the same amount of damage. |
Item Table
| Result |
Item |
| 1 |
Mundane Remove Paralysis |
| 2 |
Rare Restore HP |
| 3 |
10 cr |
Telekinetic (Normal 3, Angel, Wind)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 8 |
12 |
9 |
30 |
2 |
6 |
6 |
1 |
3 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
6 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Staff |
Melee |
1 AP |
Makes a basic physical attack. |
| Mindhammer |
Ranged |
1 AP, 3 MP |
Makes a magical attack that does magical colorless damage on a hit. |
| Fling Object |
Ranged |
1 AP, 5 MP |
Works the same as the Striker’s Leaping Strike ability. |
| Mass Anchor |
Ranged |
1 AP, 7 MP |
Attempts to inflict Fatigued on a single enemy using a status-inflicting ability. |
| Push/Pull |
Ranged |
1 AP, 5 MP |
Makes a status-inflicting ability roll. On a hit, the Telekinetic can force a single enemy to use the Move action at no AP cost, unless said enemy is immune to effects that move them. |
Item Table
| Result |
Item |
| 1 |
Mundane Magical Colorless Damage |
| 2 |
Mundane Inflict Fatigued |
| 3 |
10 cr |
Lord (Elite 3, Angel, Light)
Statistics
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 15 |
20 |
14 |
55 |
2 |
10 |
10 |
1 |
5 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 3 |
1 |
10 |
6 |
6 |
Abilities
| Name |
Type |
Cost |
Description |
| Stab |
Melee |
1 AP |
Makes a basic physical attack. |
| Command |
Ally |
1 AP |
Works the same as the Commander’s Orders ability. |
| Compulsion |
Ranged |
1 AP, 7 MP |
Makes a status-inflicting ability roll that, when successful, forces the target to make an action of the Lord’s choice. |
| Psi Lance |
Ranged |
1 AP, 7 MP |
Makes a magical attack that deals magical colorless damage on a hit that is multiplied by 2 in addition to other modifiers. |
| Cheat Death |
Ally |
1 AP, 10 MP |
Revives a single downed ally back to 1 HP. |
Item Table
| Result |
Item |
| 1 |
Orders |
| 2 |
Mundane Revive |
| 3 |
50 cr |
Infiltrator (Elite 3, Angel, Light)
| HP |
Shell |
Initiative |
Mana |
Action Points |
Physical Attack |
Magical Attack |
Physical Defense |
Magical Defense |
| 15 |
20 |
17 |
40 |
2 |
10 |
4 |
1 |
2 |
| Evasion |
Resistance |
Physical Accuracy |
Magical Accuracy |
Status Accuracy |
| 6 |
1 |
10 |
12 |
12 |
| Name |
Type |
Cost |
Description |
| Double Strike |
Melee |
1 AP |
Makes two basic physical attacks whose damage on a hit is multiplied by 0.75 in addition to other modifiers. |
| Cloaking Field |
Self |
1 AP |
Works the same as the Thief’s Hide ability. |
| Precision Attack |
Melee |
1 AP, 5 MP |
Makes a physical attack that deals physical colorless damage that is multiplied by 2 in addition to other modifiers. |
| Wired Reflexes |
Self |
1 AP, 12 MP |
Inflicts Hasted on the Infiltrator. |
| Hamstring |
Melee |
1 AP, 12 MP |
Makes a basic physical attack. On a hit, also inflicts Slowed on the enemy. |
Item Table
| Result |
Item |
| 1 |
Hide |
| 2 |
Haste |
| 3 |
50 cr |