The Priest’s core virtue is their Compassion. At character creation, they gain the following traits:
Rank 1: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Restore MP | Ally | 5 MP, 1 AP | You restore the MP of an ally apart from yourself by an amount equal to your Magical Attack. |
Rank 2: You gain +1 Magical Defense.
Rank 3: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Prayer | Passive | N/A | During the Effect Phase of every round of battle, you and your allies regain 1 MP. If you are downed during the Effect Phase, this effect does not apply. |
Rank 4: You gain +1 Magical Defense.
Rank 5: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Multirestore | Multi | 20 MP, 1 AP | You may use any of the abilities that any of your enemies have used between the end of your last turn and the beginning of your current turn, counting held turns. |
Rank 6: You gain +1 Magical Defense.
Rank 7: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Blessing | Passive | N/A | You and your allies regain 3 MP per round instead of 1 MP due to the Prayer ability. |
Rank 8: You gain +1 Magical Defense.
Rank 9: You gain +1 Magical Defense.
Capstone: Ability.
| Name | Type | Cost | Description |
|---|---|---|---|
| Divine Intervention | Multi | 1 Anima, 2 AP | Restores your and your allies’ MP back to full and reduces the MP of all of your enemies by half of its maximum value. |
Striker: Bludgeon. You can choose to deal damage to enemies’ MP instead of their HP with your physical attacks when they are Shellbroken.
Caster: Divine Wrath. During the Effect Phase, Prayer and Blessing inflict the same amount of fixed damage to all enemies that they heal your allies’ MP for.
Healer: Faith Healing. During the Effect Phase, Prayer and Blessing heal you and your allies for the same amount of HP that they heal your allies’ MP for. This effect cannot revive characters.
Defender: Divine Protection. When you take damage to your HP or Shell, you can choose to take damage to your MP instead. Any excess damage after your MP is reduced to 0 is dealt to your HP or Shell instead.
Support: Faith Cure. Prayer and Blessing heal the Shells of you and your allies by the same amount of points they restore their MP for. They do not apply Shells to you if you do not have any.
Saboteur: Soulkiller. You can use Restore Mana and Multirestore to deal the same amount of damage to enemies’ MP that they would heal your allies’ MP for.